Arimil
New Member
I'm have a strange issue with artifacting, during my stream. It's much less noticeable while the game isn't moving however if I start moving or rotate the camera it is very much noticeable.
Here's an example: http://www.twitch.tv/arimil/b/463355496
And here's the log for that stream, please ignore the streams done at 800Kbps, the stream I linked was done at 1900Kbps.
Here's an example: http://www.twitch.tv/arimil/b/463355496
And here's the log for that stream, please ignore the streams done at 800Kbps, the stream I linked was done at 1900Kbps.
Code:
17:27:39: Open Broadcaster Software v0.554b - 64bit ( ^ω^)
17:27:39: -------------------------------
17:27:39: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
17:27:39: CPU Speed: 3392MHz
17:27:39: Physical Memory: 8139MB Total, 3699MB Free
17:27:39: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
17:27:39: monitor 1: pos={0, 0}, size={1920, 1080}
17:27:39: Windows Version: 6.1 Build 7601 S
17:27:39: Aero is Enabled
17:27:39: -------------------------------
17:27:39: OBS Modules:
17:27:39: Base Address Module
17:27:39: 000000003F850000 OBS.exe
17:27:39: 00000000ED410000 OBSApi.dll
17:27:39: 00000000F7A90000 DShowPlugin.dll
17:27:39: 00000000F7530000 GraphicsCapture.dll
17:27:39: 00000000FA220000 NoiseGate.dll
17:27:39: 00000000FA0C0000 PSVPlugin.dll
17:27:39: ------------------------------------------
17:27:39: Adapter 1
17:27:39: Video Adapter: NVIDIA GeForce GTX 660
17:27:39: Video Adapter Dedicated Video Memory: 2086993920
17:27:39: Video Adapter Shared System Memory: 2147807232
17:27:39: =====Stream Start: 2013-09-18, 17:27:39===============================================
17:27:39: Multithreaded optimizations: On
17:27:39: Base resolution: 1280x720
17:27:39: Output resolution: 1280x720
17:27:39: ------------------------------------------
17:27:39: Loading up D3D10 on NVIDIA GeForce GTX 660...
17:27:39: C:/Users/Renari/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
17:27:39: C:/Users/Renari/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
17:27:39: C:/Users/Renari/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
17:27:39: Playback device Default
17:27:39: ------------------------------------------
17:27:39: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:27:39: ------------------------------------------
17:27:39: Using auxilary audio input: Microphone (Realtek High Definition Audio)
17:27:39: ------------------------------------------
17:27:39: Audio Encoding: AAC
17:27:39: bitrate: 128
17:27:39: Using graphics capture
17:27:39: C:/Users/Renari/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:27:39: ------------------------------------------
17:27:39: Video Encoding: x264
17:27:39: fps: 30
17:27:39: width: 1280, height: 720
17:27:39: preset: veryfast
17:27:39: CBR: yes
17:27:39: CFR: yes
17:27:39: max bitrate: 800
17:27:39: buffer size: 800
17:27:39: ------------------------------------------
17:27:39: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
17:27:39: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
17:27:46: SharedTexCapture hooked
17:27:51: Total frames rendered: 337, number of late frames: 7 (2.08%) (it's okay for some frames to be late)
17:27:51: Total duplicated frames to ensure constant framerate: 19 (5.64%)
17:27:51:
17:27:51: Profiler results:
17:27:51:
17:27:51: ==============================================================
17:27:51: frame - [100%] [avg time: 2.174 ms (cpu time: avg 1.573 ms, total 530.404 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.092%]
17:27:51: | frame preprocessing and rendering - [37.3%] [avg time: 0.811 ms (cpu time: avg 0.509 ms, total 171.601 ms)] [avg calls per frame: 1] [children: 0.046%] [unaccounted: 37.3%]
17:27:51: | | scene->Preprocess - [0.046%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
17:27:51: | video encoding and uploading - [62.6%] [avg time: 1.361 ms (cpu time: avg 1.064 ms, total 358.803 ms)] [avg calls per frame: 1] [children: 61.9%] [unaccounted: 0.736%]
17:27:51: | | flush - [4.46%] [avg time: 0.097 ms (cpu time: avg 0.138 ms, total 46.801 ms)] [avg calls per frame: 1]
17:27:51: | | CopyResource - [0.874%] [avg time: 0.019 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:27:51: | | conversion to 4:2:0 - [0.736%] [avg time: 0.016 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:27:51: | | call to encoder - [55.7%] [avg time: 1.212 ms (cpu time: avg 0.925 ms, total 312.002 ms)] [avg calls per frame: 0]
17:27:51: | | sending stuff out - [0.046%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:27:51: | Convert444Threads - [3.05e+003%] [avg time: 66.293 ms (cpu time: avg 0.648 ms, total 218.4 ms)] [avg calls per frame: 1]
17:27:51: ==============================================================
17:27:51:
17:27:51: =====Stream End: 2013-09-18, 17:27:51=================================================
17:27:53: Using fixed low latency mode, factor 20
17:27:53: =====Stream Start: 2013-09-18, 17:27:53===============================================
17:27:53: Multithreaded optimizations: On
17:27:53: Base resolution: 1280x720
17:27:53: Output resolution: 1280x720
17:27:53: ------------------------------------------
17:27:53: Loading up D3D10 on NVIDIA GeForce GTX 660...
17:27:53: C:/Users/Renari/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
17:27:53: C:/Users/Renari/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
17:27:53: C:/Users/Renari/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
17:27:53: Playback device Default
17:27:53: ------------------------------------------
17:27:53: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:27:53: ------------------------------------------
17:27:53: Using auxilary audio input: Microphone (Realtek High Definition Audio)
17:27:53: ------------------------------------------
17:27:53: Audio Encoding: AAC
17:27:53: bitrate: 128
17:27:53: Using graphics capture
17:27:53: C:/Users/Renari/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:27:53: ------------------------------------------
17:27:53: Video Encoding: x264
17:27:53: fps: 30
17:27:53: width: 1280, height: 720
17:27:53: preset: veryfast
17:27:53: CBR: yes
17:27:53: CFR: yes
17:27:53: max bitrate: 800
17:27:53: buffer size: 800
17:27:53: ------------------------------------------
17:27:53: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
17:27:53: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
17:27:53: SharedTexCapture hooked
17:27:55: Using RTMP service: Twitch / Justin.tv
17:27:55: Server selection: rtmp://live-ord.justin.tv/app
17:27:55: Interface: Realtek PCIe GBE Family Controller (ethernet, 10 mbps)
17:27:56: SO_SNDBUF was at 8192
17:27:56: SO_SNDBUF is now 65536
17:37:29: Total frames rendered: 17254, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
17:37:29: Total duplicated frames to ensure constant framerate: 0 (0.00%)
17:37:29: RTMPPublisher::SocketLoop: Graceful loop exit
17:37:29: Number of times waited to send: 0, Waited for a total of 0 bytes
17:37:29: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
17:37:29:
17:37:29: Profiler results:
17:37:29:
17:37:29: ==============================================================
17:37:29: frame - [100%] [avg time: 1.845 ms (cpu time: avg 1.384 ms, total 23883.8 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.163%]
17:37:29: | frame preprocessing and rendering - [26.6%] [avg time: 0.49 ms (cpu time: avg 0.393 ms, total 6786.05 ms)] [avg calls per frame: 1] [children: 0.0542%] [unaccounted: 26.5%]
17:37:29: | | scene->Preprocess - [0.0542%] [avg time: 0.001 ms (cpu time: avg 0.001 ms, total 31.2 ms)] [avg calls per frame: 1]
17:37:29: | video encoding and uploading - [73.3%] [avg time: 1.352 ms (cpu time: avg 0.99 ms, total 17082.1 ms)] [avg calls per frame: 1] [children: 67.9%] [unaccounted: 5.37%]
17:37:29: | | flush - [11.6%] [avg time: 0.214 ms (cpu time: avg 0.025 ms, total 436.801 ms)] [avg calls per frame: 1]
17:37:29: | | CopyResource - [1.73%] [avg time: 0.032 ms (cpu time: avg 0.012 ms, total 218.401 ms)] [avg calls per frame: 0]
17:37:29: | | conversion to 4:2:0 - [0.813%] [avg time: 0.015 ms (cpu time: avg 0.003 ms, total 62.4 ms)] [avg calls per frame: 0]
17:37:29: | | call to encoder - [52.7%] [avg time: 0.972 ms (cpu time: avg 0.918 ms, total 15849.7 ms)] [avg calls per frame: 0]
17:37:29: | | sending stuff out - [1.08%] [avg time: 0.02 ms (cpu time: avg 0.01 ms, total 187.202 ms)] [avg calls per frame: 0]
17:37:29: | Convert444Threads - [3.61e+003%] [avg time: 66.599 ms (cpu time: avg 0.894 ms, total 15428.5 ms)] [avg calls per frame: 1]
17:37:29: ==============================================================
17:37:29:
17:37:29: =====Stream End: 2013-09-18, 17:37:29=================================================
17:40:09: Using fixed low latency mode, factor 20
17:40:09: =====Stream Start: 2013-09-18, 17:40:09===============================================
17:40:09: Multithreaded optimizations: On
17:40:09: Base resolution: 1280x720
17:40:09: Output resolution: 1280x720
17:40:09: ------------------------------------------
17:40:09: Loading up D3D10 on NVIDIA GeForce GTX 660...
17:40:09: C:/Users/Renari/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
17:40:09: C:/Users/Renari/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
17:40:09: C:/Users/Renari/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
17:40:09: Playback device Default
17:40:09: ------------------------------------------
17:40:09: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:40:09: ------------------------------------------
17:40:09: Using auxilary audio input: Microphone (Realtek High Definition Audio)
17:40:09: ------------------------------------------
17:40:09: Audio Encoding: AAC
17:40:09: bitrate: 128
17:40:09: Using graphics capture
17:40:09: C:/Users/Renari/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:40:09: ------------------------------------------
17:40:09: Video Encoding: x264
17:40:09: fps: 30
17:40:09: width: 1280, height: 720
17:40:09: preset: veryfast
17:40:09: CBR: yes
17:40:09: CFR: yes
17:40:09: max bitrate: 1900
17:40:09: buffer size: 1900
17:40:09: ------------------------------------------
17:40:09: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
17:40:09: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
17:40:09: SharedTexCapture hooked
17:40:11: Using RTMP service: Twitch / Justin.tv
17:40:11: Server selection: rtmp://live-ord.justin.tv/app
17:40:11: Interface: Realtek PCIe GBE Family Controller (ethernet, 10 mbps)
17:40:12: SO_SNDBUF was at 8192
17:40:12: SO_SNDBUF is now 65536
17:44:38: Total frames rendered: 8061, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
17:44:38: Total duplicated frames to ensure constant framerate: 0 (0.00%)
17:44:39: RTMPPublisher::SocketLoop: Graceful loop exit
17:44:39: Number of times waited to send: 0, Waited for a total of 0 bytes
17:44:39: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
17:44:39:
17:44:39: Profiler results:
17:44:39:
17:44:39: ==============================================================
17:44:39: frame - [100%] [avg time: 2.079 ms (cpu time: avg 1.29 ms, total 10405.3 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.192%]
17:44:39: | frame preprocessing and rendering - [21.1%] [avg time: 0.439 ms (cpu time: avg 0.359 ms, total 2901.62 ms)] [avg calls per frame: 1] [children: 0.0481%] [unaccounted: 21.1%]
17:44:39: | | scene->Preprocess - [0.0481%] [avg time: 0.001 ms (cpu time: avg 0.001 ms, total 15.6 ms)] [avg calls per frame: 1]
17:44:39: | video encoding and uploading - [78.7%] [avg time: 1.636 ms (cpu time: avg 0.928 ms, total 7488.05 ms)] [avg calls per frame: 1] [children: 72.9%] [unaccounted: 5.82%]
17:44:39: | | flush - [20.8%] [avg time: 0.433 ms (cpu time: avg 0.027 ms, total 218.402 ms)] [avg calls per frame: 1]
17:44:39: | | CopyResource - [1.39%] [avg time: 0.029 ms (cpu time: avg 0.003 ms, total 31.2 ms)] [avg calls per frame: 0]
17:44:39: | | conversion to 4:2:0 - [0.962%] [avg time: 0.02 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:44:39: | | call to encoder - [47.6%] [avg time: 0.99 ms (cpu time: avg 0.866 ms, total 6988.84 ms)] [avg calls per frame: 0]
17:44:39: | | sending stuff out - [2.07%] [avg time: 0.043 ms (cpu time: avg 0.021 ms, total 171.602 ms)] [avg calls per frame: 0]
17:44:39: | Convert444Threads - [3.2e+003%] [avg time: 66.524 ms (cpu time: avg 0.781 ms, total 6302.44 ms)] [avg calls per frame: 1]
17:44:39: ==============================================================
17:44:39:
17:44:39: =====Stream End: 2013-09-18, 17:44:39=================================================
Last game capture log:
2013-09-18, 17:27:45: we're booting up:
17:27:45: D3D9 Present
17:27:45: DXGI Present
17:27:45: (half life scientist) everything.. seems to be in order
17:27:46: D3D9EndScene called
17:27:46: D3DPRESENT_PARAMETERS {
17:27:46: BackBufferWidth: 1
17:27:46: BackBufferHeight: 1
17:27:46: BackBufferFormat: D3DFMT_X8R8G8B8
17:27:46: BackBufferCount: 1
17:27:46: MultiSampleType: D3DMULTISAMPLE_NONE
17:27:46: MultiSampleQuality: 0
17:27:46: SwapEffect: D3DSWAPEFFECT_DISCARD
17:27:46: hDeviceWindow: 462126
17:27:46: Windowed: true
17:27:46: EnableAutoDepthStencil: false
17:27:46: AutoDepthStencilFormat: D3DFMT_UNKNOWN
17:27:46: Flags: None
17:27:46: FullScreen_RefreshRateInHz: 0
17:27:46: PresentationInterval: 2147483648
17:27:46: };
17:27:46: successfully set up d3d9 hooks
17:27:46: D3D9SwapPresent called
17:27:46: DoD3D9GPUHook: success
17:27:46: D3DSURFACE_DESC {
17:27:46: Format: D3DFMT_X8R8G8B8
17:27:46: Type: D3DRTYPE_SURFACE
17:27:46: Usage: D3DUSAGE_RENDERTARGET
17:27:46: Pool: D3DPOOL_DEFAULT
17:27:46: MultiSampleType: D3DMULTISAMPLE_NONE
17:27:46: MultiSampleQuality: 0
17:27:46: Width: 1280
17:27:46: Height: 720
17:27:46: };
17:27:46: successfully capturing d3d9 frames via GPU
17:27:51: ---------------------- Cleared D3D9 Capture ----------------------
17:27:51: received restart event, capturing
17:27:51: DoD3D9GPUHook: success
17:27:51: D3D9EndScene called
17:27:51: D3D9SwapPresent called
17:27:53: D3DSURFACE_DESC {
17:27:53: Format: D3DFMT_X8R8G8B8
17:27:53: Type: D3DRTYPE_SURFACE
17:27:53: Usage: D3DUSAGE_RENDERTARGET
17:27:53: Pool: D3DPOOL_DEFAULT
17:27:53: MultiSampleType: D3DMULTISAMPLE_NONE
17:27:53: MultiSampleQuality: 0
17:27:53: Width: 1280
17:27:53: Height: 720
17:27:53: };
17:27:53: successfully capturing d3d9 frames via GPU
17:37:29: ---------------------- Cleared D3D9 Capture ----------------------
17:37:29: received restart event, capturing
17:37:29: DoD3D9GPUHook: success
17:37:29: D3D9EndScene called
17:37:29: D3D9SwapPresent called
17:40:09: D3DSURFACE_DESC {
17:40:09: Format: D3DFMT_X8R8G8B8
17:40:09: Type: D3DRTYPE_SURFACE
17:40:09: Usage: D3DUSAGE_RENDERTARGET
17:40:09: Pool: D3DPOOL_DEFAULT
17:40:09: MultiSampleType: D3DMULTISAMPLE_NONE
17:40:09: MultiSampleQuality: 0
17:40:09: Width: 1280
17:40:09: Height: 720
17:40:09: };
17:40:09: successfully capturing d3d9 frames via GPU
17:44:38: ---------------------- Cleared D3D9 Capture ----------------------
17:44:38: received restart event, capturing
17:44:38: DoD3D9GPUHook: success
17:44:38: D3D9EndScene called
17:44:38: D3D9SwapPresent called