Question / Help Arma 2 Black screen HELP!

kaizuhr

New Member
I stream any other game fine when i try to stream arma 2 OA it's a black screen but you can hear the sound it doesn't show any pic on twitch or on the software.i need help i have streamed it before idk why it's being like this now :cry:
 

kaizuhr

New Member
Code:
Open Broadcaster Software v0.47a - 32bit (´・ω・`)
-------------------------------
CPU Name: AMD Phenom(tm) II X4 965 Processor
CPU Speed: 3407MHz
Physical Memory:  4094MB Total, 2010MB Free
stepping id: 3, model 4, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7600 
Aero is Enabled
------------------------------------------
Adapter 1
  Video Adapter: ATI Radeon HD 5700 Series 
  Video Adapter Dedicated Video Memory: 1063702528
  Video Adapter Shared System Memory: 1878091776
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1600x900
  Output resolution: 1600x900
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (High Definition Audio Device)
------------------------------------------
Using auxilary audio input: Microphone (High Definition Audio Device)
------------------------------------------
Audio Encoding: AAC
    bitrate: 256
Using graphics capture
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1600, height: 900
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 1000
    buffer size: 2000
    quality: 10
------------------------------------------
Total frames rendered: 1695, number of frames that lagged: 10 (0.59%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1600x900
  Output resolution: 1600x900
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (High Definition Audio Device)
------------------------------------------
Using auxilary audio input: Microphone (High Definition Audio Device)
------------------------------------------
Audio Encoding: AAC
    bitrate: 256
Using graphics capture
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1600, height: 900
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 1000
    buffer size: 2000
    quality: 10
------------------------------------------
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-lax.justin.tv/app
bufferTime: 1400, outputRateWindowTime: 1000, dropThreshold: 1900
Using graphics capture
Total frames rendered: 2723, number of frames that lagged: 9 (0.33%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1600x900
  Output resolution: 1600x900
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (High Definition Audio Device)
------------------------------------------
Using auxilary audio input: Microphone (High Definition Audio Device)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using graphics capture
Using graphics capture
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1600, height: 900
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 1000
    buffer size: 1600
    quality: 10
------------------------------------------
Total frames rendered: 646, number of frames that lagged: 4 (0.62%) (it's okay for some frames to lag)
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 7.32 ms] [avg calls per frame: 1] [children: 89.7%] [unaccounted: 10.3%]
| scene->Preprocess - [0.041%] [avg time: 0.003 ms] [avg calls per frame: 1]
| video encoding and uploading - [89.7%] [avg time: 6.566 ms] [avg calls per frame: 1] [children: 37.1%] [unaccounted: 52.6%]
| | CopyResource - [0.423%] [avg time: 0.031 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.301%] [avg time: 0.022 ms] [avg calls per frame: 0]
| | call to encoder - [36.3%] [avg time: 2.654 ms] [avg calls per frame: 0]
| | sending stuff out - [0.109%] [avg time: 0.008 ms] [avg calls per frame: 0]
==============================================================
 

Grimio

Member
In your last attempt you have 2 game captures active at the same time. Use only as few sources as possible, any more will in most cases just cause trouble if you don't know exactly what you're doing.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
hm, it's not picking up the game for some reason. very strange. if game capture fails, use window capture in software capture, and make your game borderless window
 
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