Application Audio Capture bug

Ghostik

New Member
Hello, I've been using Application Audio Capture for a long period of time. It's a perfect tool for separating my music and game sounds.
But I bought a new PC and after 30-50 minutes of stream this bug appears all the time with noisy sound from a game as you can see on this video. Changing application source is helping, but it's happening again every 20-30 minutes of stream again and again. So it's kinda impossible to stream and focus on the game, cause I need to fix sound by changing scene all the time.
I've searched everything on how to fix it: matching my sound bitrate, changing OBS version etc. but nothing helped. I'm kinda desperate right now, so maybe you can help me with fixing this issue

Here's example how it sounds while streaming
https://clips.twitch.tv/PunchyRelievedPotatoTriHard-vvTCaCPcFKykMLOZ
 

Suslik V

Active Member
You run into the issue known as (it is OS bug):

Some users succeed by using virtual devices to separate sounds. Some - by using scripts to restart sources in fixed time intervals. But it is always path of try and trial.
Most known (to me) threads on the forum with same issue:
 

Ghostik

New Member
You run into the issue known as (it is OS bug):

Some users succeed by using virtual devices to separate sounds. Some - by using scripts to restart sources in fixed time intervals. But it is always path of try and trial.
Most known (to me) threads on the forum with same issue:
Thank you !
 

Adraser

New Member
You run into the issue known as (it is OS bug):

Some users succeed by using virtual devices to separate sounds. Some - by using scripts to restart sources in fixed time intervals. But it is always path of try and trial.
Most known (to me) threads on the forum with same issue:
So this is Windows 11 bug ? Great... With windows 10 dont have any kind of this problems...
 

Suslik V

Active Member
With windows 10 dont have any kind of this problems...
You are lucky, or you didn't test it hard enough (issue was confirmed from its first implementation, it was Win10 "new feature" to separate sounds, and it was faulty from the start).
 
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