EposVox
Member
Hiya, it's meeee again!
Those of you who recognize my name hopefully know by this point I'm not an idiot when it comes to OBS. But I haven't done much when it comes to streaming my own PC games. I'd like to stream Overwatch. (I know.)
I have Windows 10 64-bit, i7-6900K, GTX 1080, 32GB RAM. Other than random issues with the software/sources, I've never not been able to stream 60FPS or even record 4K 60FPS due to performance. This rig can do anything.
But anytime I try to use Game Capture on a full-screen game, if I'm in the game itself, OBS's framerate TANKS. (like bouncing between 40FPS and 14FPS.) I have to have my editing/gaming on the same rig, so I have to game full-screen at 4k. I downscale the gameplay to 1080p canvas for recording and scale again for streaming to 720p.
I'd blame it on this EXCEPT if I'm not in the full-screen game (i.e. tinkering w/ OBS itself), OBS runs full 60FPS with NO PROBLEM and the game view is clearly running full-speed in OBS. It's only when I alt-tab back into the game that the framerate tanks.
I have Nvidia Share and Windows-Xbox DVR disabled. No other hooking apps running. Windowed mode works fine (but then I can't see lol), and streaming/recording literally any other way works fine.
I tried searching, but mostly a bunch of dumb, irrelevant threads. Any ideas? From what I can tell, it has no problem encoding the game capture, it just can't keep up when it's not in focus or something.. idk.
Here's a quick log for a test from me just toying with the menus in the game while fullscreen.
The obvious jump-out is "15:15:34.780: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 360 (17.9%)" but that doesn't really tell me what to do about it. Again, if I'm not focused on the game it doesn't lag any frames, and the system is capable of this process.
Those of you who recognize my name hopefully know by this point I'm not an idiot when it comes to OBS. But I haven't done much when it comes to streaming my own PC games. I'd like to stream Overwatch. (I know.)
I have Windows 10 64-bit, i7-6900K, GTX 1080, 32GB RAM. Other than random issues with the software/sources, I've never not been able to stream 60FPS or even record 4K 60FPS due to performance. This rig can do anything.
But anytime I try to use Game Capture on a full-screen game, if I'm in the game itself, OBS's framerate TANKS. (like bouncing between 40FPS and 14FPS.) I have to have my editing/gaming on the same rig, so I have to game full-screen at 4k. I downscale the gameplay to 1080p canvas for recording and scale again for streaming to 720p.
I'd blame it on this EXCEPT if I'm not in the full-screen game (i.e. tinkering w/ OBS itself), OBS runs full 60FPS with NO PROBLEM and the game view is clearly running full-speed in OBS. It's only when I alt-tab back into the game that the framerate tanks.
I have Nvidia Share and Windows-Xbox DVR disabled. No other hooking apps running. Windowed mode works fine (but then I can't see lol), and streaming/recording literally any other way works fine.
I tried searching, but mostly a bunch of dumb, irrelevant threads. Any ideas? From what I can tell, it has no problem encoding the game capture, it just can't keep up when it's not in focus or something.. idk.
Here's a quick log for a test from me just toying with the menus in the game while fullscreen.
The obvious jump-out is "15:15:34.780: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 360 (17.9%)" but that doesn't really tell me what to do about it. Again, if I'm not focused on the game it doesn't lag any frames, and the system is capable of this process.
Last edited: