Jeremy Gyovai-Rafa
New Member
Hi, I have been trying to stream games in fullscreen but everything i tried wasn't working.On twitch, when i play the game, the screen is black, but i can see my game. I disabled the origin game-overlay, tried so many things i have found on the forums but none worked. Anyone here can see my thread, i neeed help pls.
Here is the logfile :
09:49:10: CLR host plugin strings not found, dynamically loading 4 strings
09:49:10: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
09:49:10: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
09:49:10: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
09:49:10: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
09:49:10: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
09:49:10: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
09:49:11: CLRHost:: Could not find/load browser settings at location C:\Users\Jeremy\AppData\Roaming\OBS\pluginData\browser.json
09:49:11: CLRHost:: Exception: System.IO.FileNotFoundException: Nem található a következő fájl: „C:\Users\Jeremy\AppData\Roaming\OBS\pluginData\browser.json”.
09:49:11: Fájlnév: 'C:\Users\Jeremy\AppData\Roaming\OBS\pluginData\browser.json'
09:49:11: a következő helyen: System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09:49:11: a következő helyen: System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09:49:11: a következő helyen: System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
09:49:11: a következő helyen: CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
09:49:11: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
09:50:33: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
09:50:33: -------------------------------
09:50:33: CPU Name: Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
09:50:33: CPU Speed: 3410MHz
09:50:33: Physical Memory: 4095MB Total, 4095MB Free
09:50:33: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
09:50:33: monitor 1: pos={0, 0}, size={1680, 1050}
09:50:33: Windows Version: 6.3 Build 9600 (revision 17415)
09:50:33: Aero is Enabled
09:50:33: -------------------------------
09:50:33: OBS Modules:
09:50:33: Base Address Module
09:50:33: 00210000 OBS.exe
09:50:33: 59A20000 OBSApi.dll
09:50:33: 5A010000 CLRHostPlugin.dll
09:50:33: 50750000 DShowPlugin.dll
09:50:33: 50720000 GraphicsCapture.dll
09:50:33: 506F0000 NoiseGate.dll
09:50:33: 5A360000 PSVPlugin.dll
09:50:33: 59FF0000 scenesw.dll
09:50:33: ------------------------------------------
09:50:33: Adapter 1
09:50:33: Video Adapter: AMD Radeon R7 200 Series
09:50:33: Video Adapter Dedicated Video Memory: 2122276864
09:50:33: Video Adapter Shared System Memory: 2172624896
09:50:33: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
09:50:33: =====Stream Start: 2016-06-21, 09:50:33===============================================
09:50:33: Multithreaded optimizations: On
09:50:33: Base resolution: 1600x900
09:50:33: Output resolution: 1600x900
09:50:33: ------------------------------------------
09:50:33: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
09:50:33: ------------------------------------------
09:50:33: Audio Format: 48000 Hz
09:50:33: ------------------------------------------
09:50:33: Audio Channels: 2 Ch
09:50:33: Playback device {0.0.0.00000000}.{c9b1a699-9f8c-4484-acfe-61d89fbd6515}
09:50:33: ------------------------------------------
09:50:33: Using desktop audio input: Hangszórók (4 - Bloody Gaming Audio Device)
09:50:33: Global Audio time adjust: 0
09:50:33: ------------------------------------------
09:50:33: Audio Encoding: AAC
09:50:33: bitrate: 96
09:50:33: Using graphics capture
09:50:33: Trying to hook process: Postal2.exe
09:50:33: Scene buffering time set to 700
09:50:33: ------------------------------------------
09:50:33: Video Encoding: x264
09:50:33: fps: 30
09:50:33: width: 1600, height: 900
09:50:33: preset: veryfast
09:50:33: profile: main
09:50:33: keyint: 60
09:50:33: CBR: yes
09:50:33: CFR: yes
09:50:33: max bitrate: 1000
09:50:33: buffer size: 1000
09:50:33: ------------------------------------------
09:51:16: FlushBufferedVideo: Flushing 3 packets over 67 ms
09:51:16: Total frames encoded: 1276, total frames duplicated: 0 (0.00%)
09:51:16: Total frames rendered: 1298, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
09:51:17:
09:51:17: Profiler time results:
09:51:17:
09:51:17: ==============================================================
09:51:17: video thread frame - [100%] [avg time: 0.523 ms] [children: 23.5%] [unaccounted: 76.5%]
09:51:17: | scene->Preprocess - [0.191%] [avg time: 0.001 ms]
09:51:17: | GPU download and conversion - [23.3%] [avg time: 0.122 ms] [children: 20.7%] [unaccounted: 2.68%]
09:51:17: | | flush - [18.2%] [avg time: 0.095 ms]
09:51:17: | | CopyResource - [2.1%] [avg time: 0.011 ms]
09:51:17: | | conversion to 4:2:0 - [0.382%] [avg time: 0.002 ms]
09:51:17: Convert444Thread - [100%] [avg time: 1.282 ms] [children: 99.2%] [unaccounted: 0.78%]
09:51:17: | Convert444toNV12 - [99.2%] [avg time: 1.272 ms]
09:51:17: encoder thread frame - [100%] [avg time: 1.622 ms] [children: 0.308%] [unaccounted: 99.7%]
09:51:17: | sending stuff out - [0.308%] [avg time: 0.005 ms]
09:51:17: ==============================================================
09:51:17:
09:51:17:
09:51:17: Profiler CPU results:
09:51:17:
09:51:17: ==============================================================
09:51:17: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:51:17: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:51:17: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:51:17: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:51:17: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:51:17: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:51:17: Convert444Thread - [cpu time: avg 0.858 ms, total 1093.75 ms] [avg calls per frame: 1]
09:51:17: | Convert444toNV12 - [cpu time: avg 0.858 ms, total 1093.75 ms] [avg calls per frame: 1]
09:51:17: encoder thread frame - [cpu time: avg 1.031 ms, total 1312.5 ms] [avg calls per frame: 1]
09:51:17: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:51:17: ==============================================================
09:51:17:
09:51:17: =====Stream End: 2016-06-21, 09:51:17=================================================
09:53:02: CLR host plugin instance deleted; removing dynamically loaded localization strings
09:53:02: Terminating 0x45c
Last game capture log:
2016-06-21, 09:50:33: we're booting up:
09:50:33: CaptureThread: attached to process Postal2.exe
09:50:33: D3D8 Present
09:50:33: (half life scientist) everything.. seems to be in order
Here is the logfile :
09:49:10: CLR host plugin strings not found, dynamically loading 4 strings
09:49:10: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
09:49:10: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
09:49:10: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
09:49:10: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
09:49:10: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
09:49:10: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
09:49:11: CLRHost:: Could not find/load browser settings at location C:\Users\Jeremy\AppData\Roaming\OBS\pluginData\browser.json
09:49:11: CLRHost:: Exception: System.IO.FileNotFoundException: Nem található a következő fájl: „C:\Users\Jeremy\AppData\Roaming\OBS\pluginData\browser.json”.
09:49:11: Fájlnév: 'C:\Users\Jeremy\AppData\Roaming\OBS\pluginData\browser.json'
09:49:11: a következő helyen: System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09:49:11: a következő helyen: System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09:49:11: a következő helyen: System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
09:49:11: a következő helyen: CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
09:49:11: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
09:50:33: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
09:50:33: -------------------------------
09:50:33: CPU Name: Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
09:50:33: CPU Speed: 3410MHz
09:50:33: Physical Memory: 4095MB Total, 4095MB Free
09:50:33: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
09:50:33: monitor 1: pos={0, 0}, size={1680, 1050}
09:50:33: Windows Version: 6.3 Build 9600 (revision 17415)
09:50:33: Aero is Enabled
09:50:33: -------------------------------
09:50:33: OBS Modules:
09:50:33: Base Address Module
09:50:33: 00210000 OBS.exe
09:50:33: 59A20000 OBSApi.dll
09:50:33: 5A010000 CLRHostPlugin.dll
09:50:33: 50750000 DShowPlugin.dll
09:50:33: 50720000 GraphicsCapture.dll
09:50:33: 506F0000 NoiseGate.dll
09:50:33: 5A360000 PSVPlugin.dll
09:50:33: 59FF0000 scenesw.dll
09:50:33: ------------------------------------------
09:50:33: Adapter 1
09:50:33: Video Adapter: AMD Radeon R7 200 Series
09:50:33: Video Adapter Dedicated Video Memory: 2122276864
09:50:33: Video Adapter Shared System Memory: 2172624896
09:50:33: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
09:50:33: =====Stream Start: 2016-06-21, 09:50:33===============================================
09:50:33: Multithreaded optimizations: On
09:50:33: Base resolution: 1600x900
09:50:33: Output resolution: 1600x900
09:50:33: ------------------------------------------
09:50:33: Loading up D3D10 on AMD Radeon R7 200 Series (Adapter 1)...
09:50:33: ------------------------------------------
09:50:33: Audio Format: 48000 Hz
09:50:33: ------------------------------------------
09:50:33: Audio Channels: 2 Ch
09:50:33: Playback device {0.0.0.00000000}.{c9b1a699-9f8c-4484-acfe-61d89fbd6515}
09:50:33: ------------------------------------------
09:50:33: Using desktop audio input: Hangszórók (4 - Bloody Gaming Audio Device)
09:50:33: Global Audio time adjust: 0
09:50:33: ------------------------------------------
09:50:33: Audio Encoding: AAC
09:50:33: bitrate: 96
09:50:33: Using graphics capture
09:50:33: Trying to hook process: Postal2.exe
09:50:33: Scene buffering time set to 700
09:50:33: ------------------------------------------
09:50:33: Video Encoding: x264
09:50:33: fps: 30
09:50:33: width: 1600, height: 900
09:50:33: preset: veryfast
09:50:33: profile: main
09:50:33: keyint: 60
09:50:33: CBR: yes
09:50:33: CFR: yes
09:50:33: max bitrate: 1000
09:50:33: buffer size: 1000
09:50:33: ------------------------------------------
09:51:16: FlushBufferedVideo: Flushing 3 packets over 67 ms
09:51:16: Total frames encoded: 1276, total frames duplicated: 0 (0.00%)
09:51:16: Total frames rendered: 1298, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
09:51:17:
09:51:17: Profiler time results:
09:51:17:
09:51:17: ==============================================================
09:51:17: video thread frame - [100%] [avg time: 0.523 ms] [children: 23.5%] [unaccounted: 76.5%]
09:51:17: | scene->Preprocess - [0.191%] [avg time: 0.001 ms]
09:51:17: | GPU download and conversion - [23.3%] [avg time: 0.122 ms] [children: 20.7%] [unaccounted: 2.68%]
09:51:17: | | flush - [18.2%] [avg time: 0.095 ms]
09:51:17: | | CopyResource - [2.1%] [avg time: 0.011 ms]
09:51:17: | | conversion to 4:2:0 - [0.382%] [avg time: 0.002 ms]
09:51:17: Convert444Thread - [100%] [avg time: 1.282 ms] [children: 99.2%] [unaccounted: 0.78%]
09:51:17: | Convert444toNV12 - [99.2%] [avg time: 1.272 ms]
09:51:17: encoder thread frame - [100%] [avg time: 1.622 ms] [children: 0.308%] [unaccounted: 99.7%]
09:51:17: | sending stuff out - [0.308%] [avg time: 0.005 ms]
09:51:17: ==============================================================
09:51:17:
09:51:17:
09:51:17: Profiler CPU results:
09:51:17:
09:51:17: ==============================================================
09:51:17: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:51:17: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:51:17: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:51:17: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:51:17: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:51:17: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:51:17: Convert444Thread - [cpu time: avg 0.858 ms, total 1093.75 ms] [avg calls per frame: 1]
09:51:17: | Convert444toNV12 - [cpu time: avg 0.858 ms, total 1093.75 ms] [avg calls per frame: 1]
09:51:17: encoder thread frame - [cpu time: avg 1.031 ms, total 1312.5 ms] [avg calls per frame: 1]
09:51:17: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:51:17: ==============================================================
09:51:17:
09:51:17: =====Stream End: 2016-06-21, 09:51:17=================================================
09:53:02: CLR host plugin instance deleted; removing dynamically loaded localization strings
09:53:02: Terminating 0x45c
Last game capture log:
2016-06-21, 09:50:33: we're booting up:
09:50:33: CaptureThread: attached to process Postal2.exe
09:50:33: D3D8 Present
09:50:33: (half life scientist) everything.. seems to be in order
Attachments
Last edited: