Boildown
Active Member
My feature request would be the ability to treat Audio sources like the video sources are now treated. Instead of having all the audio bunched up into two inputs.
The user would Add Audio Source, and select which audio input to include. Have a checkbox for mono instead of stereo, and a volume slider. Do this for each audio input they want to include. Mix according to the volume sliders. And have a master volume slider to boost or decrease all audio inputs by the same ratio.
Note that I run OBS on a separate box dedicated to capturing the audio and video of my game, two microphones, and a web cam, and then streaming it. Getting all the sound card, Windows, and OBS audio settings to play nice with each other and act like I expect and want was not a task I enjoyed.
If this is possible and you also enable the "capturing to a local file in a different (better) setting than the live stream" request, then I'd add a request to capture each audio input to a separate track, or if that isn't possible, to separate audio files, for the capture to disk. So that we can include or exclude various audio parts for highlight videos and the like in a NLVE.
The user would Add Audio Source, and select which audio input to include. Have a checkbox for mono instead of stereo, and a volume slider. Do this for each audio input they want to include. Mix according to the volume sliders. And have a master volume slider to boost or decrease all audio inputs by the same ratio.
Note that I run OBS on a separate box dedicated to capturing the audio and video of my game, two microphones, and a web cam, and then streaming it. Getting all the sound card, Windows, and OBS audio settings to play nice with each other and act like I expect and want was not a task I enjoyed.
If this is possible and you also enable the "capturing to a local file in a different (better) setting than the live stream" request, then I'd add a request to capture each audio input to a separate track, or if that isn't possible, to separate audio files, for the capture to disk. So that we can include or exclude various audio parts for highlight videos and the like in a NLVE.