Sudonim
New Member
Currently my setup involves a canvas of a standard 16:9 resolution, which has a background image to fill the scene and a single source which is some game that is almost never the same 16:9 ratio as my canvas. This is why I use a background image, to fill out the scene. I also have two image sources, which consist of a black to transparent gradient which I manually place on the edge of my game source (black side touching the game), to give a gentle edge to the actual game window in the scene. I transform the game source with "Fit to screen" so it's always scaled and positioned appropriately, then I have to manually place the gradients to each side myself.
However, a game I want to record occasionally changes its aspect ratio, which throws my manual system off. So I'd like to automate this process with some sort of filter to add the black glow to the source. This wouldn't be a problem, since people have already made filters which can put a glow around a source (Though the one I found seems to work poorly with dark colors). However, anything that would do this needs to add padding to the source so it has something to draw to. Because I'm scaling my source with "Fit to screen", this shrinks the game so it no longer is neatly filling the canvas.
I can see a couple potential solutions, but have not been able to figure out any. Parenting the gradients to the edges of the game source would let me continue to use my image sources, which would be ideal. A filter to dynamically change crop/pad values to meet a certain aspect ratio, or a way to resize just the bounding box to allow the padding to not affect it's sizing at all would also work, provided I can find a good glow filter which works well with dark colors.
Any help would be appreciated.
However, a game I want to record occasionally changes its aspect ratio, which throws my manual system off. So I'd like to automate this process with some sort of filter to add the black glow to the source. This wouldn't be a problem, since people have already made filters which can put a glow around a source (Though the one I found seems to work poorly with dark colors). However, anything that would do this needs to add padding to the source so it has something to draw to. Because I'm scaling my source with "Fit to screen", this shrinks the game so it no longer is neatly filling the canvas.
I can see a couple potential solutions, but have not been able to figure out any. Parenting the gradients to the edges of the game source would let me continue to use my image sources, which would be ideal. A filter to dynamically change crop/pad values to meet a certain aspect ratio, or a way to resize just the bounding box to allow the padding to not affect it's sizing at all would also work, provided I can find a good glow filter which works well with dark colors.
Any help would be appreciated.