Question / Help Able to stream a game on wii, but black screen for other game?

Marc

New Member
Hi, I'm using a Blackmagic Intensity Shuttle. I'm also using the Blackmagic WDM capture because I've never been able to get the Decklink capture to work. On my wii I've been trying to stream Chrono Trigger but I'm unable to do so. The audio streams to my desktop, but I can't seem to get the video to work. Here's the log file:
Code:
 14:34:57: Open Broadcaster Software v0.613b - 64bit ( ^ω^)
14:34:57: -------------------------------
14:34:57: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
14:34:57: CPU Speed: 3491MHz
14:34:57: Physical Memory:  8072MB Total, 5127MB Free
14:34:57: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
14:34:57: monitor 1: pos={0, 0}, size={1920, 1080}
14:34:57: Windows Version: 6.1 Build 7601 S
14:34:57: Aero is Disabled
14:34:57: -------------------------------
14:34:57: OBS Modules:
14:34:57: Base Address     Module
14:34:57: 000000003F520000 OBS.exe
14:34:57: 00000000E0760000 OBSApi.dll
14:34:57: 00000000EC910000 DShowPlugin.dll
14:34:57: 00000000EC8E0000 GraphicsCapture.dll
14:34:57: 00000000EC8C0000 NoiseGate.dll
14:34:57: 00000000EC8A0000 PSVPlugin.dll
14:34:57: ------------------------------------------
14:34:57: Adapter 1
14:34:57:   Video Adapter: Intel(R) HD Graphics 4600
14:34:57:   Video Adapter Dedicated Video Memory: 67108864
14:34:57:   Video Adapter Shared System Memory: 1711276032
14:34:57:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:34:57: =====Stream Start: 2014-04-05, 14:34:57===============================================
14:34:57:   Multithreaded optimizations: On
14:34:57:   Base resolution: 1920x1080
14:34:57:   Output resolution: 1280x720
14:34:57: ------------------------------------------
14:34:57: Loading up D3D10 on Intel(R) HD Graphics 4600 (Adapter 1)...
14:34:57: ------------------------------------------
14:34:57: Audio Format: 48000 Hz
14:34:57: ------------------------------------------
14:34:57: Audio Channels: 2 Ch
14:34:57: Playback device Default
14:34:57: ------------------------------------------
14:34:57: Using desktop audio input: Headset Microphone (5- Microsoft LifeChat LX-3000 )
14:34:57: ------------------------------------------
14:34:57: Audio Encoding: AAC
14:34:57:     bitrate: 128
14:34:57: ------------------------------------------
14:34:57:     device: Blackmagic WDM Capture,
14:34:57:     device id \\?\decklink#avstream#6&3b742312&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\decklinkcapture1,
14:34:57:     chosen type: UYVY, usingFourCC: false, res: 720x480 - 720x486, frameIntervals: 166833-166833
14:34:57:     use buffering: false - 0, fourCC: 'UYVY'
14:34:57:
14:34:57: Using directshow input
14:34:58: Scene buffering time set to 700
14:34:58: ------------------------------------------
14:34:58: Video Encoding: x264
14:34:58:     fps: 30
14:34:58:     width: 1280, height: 720
14:34:58:     preset: veryfast
14:34:58:     profile: main
14:34:58:     keyint: 60
14:34:58:     CBR: yes
14:34:58:     CFR: yes
14:34:58:     max bitrate: 2500
14:34:58:     buffer size: 2500
14:34:58: ------------------------------------------
14:35:00: Using RTMP service: Twitch / Justin.tv
14:35:00:   Server selection: rtmp://live-jfk.justin.tv/app
14:35:00:   Interface: Intel(R) Ethernet Connection I217-V (ethernet, 1000 mbps)
14:35:00: Completed handshake with rtmp://live-jfk.justin.tv/app in 191 ms.
14:35:01: SO_SNDBUF was at 8192
14:35:01: SO_SNDBUF is now 65536


Strangely enough, I'm able to stream Super Smash Bros. Melee from my wii. Before the game starts though there's a setting where it says progressive scan enabled and you have to enable it first before the game will stream. I get perfect audio from Decklink capture and perfect video from Blackmagic WDM capture so I just stream it without audio. Here's the stream for Blackmagic WDM capture: http://www.twitch.tv/themetagamehouse/profile/pastBroadcasts

Here's the log for Blackmagic shuttle:
Code:
 14:51:04: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
14:51:04: -------------------------------
14:51:04: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
14:51:04: CPU Speed: 3491MHz
14:51:04: Physical Memory:  4095MB Total, 4095MB Free
14:51:04: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
14:51:04: monitor 1: pos={0, 0}, size={1920, 1080}
14:51:04: Windows Version: 6.1 Build 7601 S
14:51:04: Aero is Disabled
14:51:04: -------------------------------
14:51:04: OBS Modules:
14:51:04: Base Address     Module
14:51:04: 003E0000         OBS.exe
14:51:04: 6BE10000         OBSApi.dll
14:51:04: 6BBD0000         DShowPlugin.dll
14:51:04: 6C110000         GraphicsCapture.dll
14:51:04: 6BBB0000         NoiseGate.dll
14:51:04: 6AED0000         PSVPlugin.dll
14:51:04: ------------------------------------------
14:51:04: Adapter 1
14:51:04:   Video Adapter: Intel(R) HD Graphics 4600
14:51:04:   Video Adapter Dedicated Video Memory: 67108864
14:51:04:   Video Adapter Shared System Memory: 1711276032
14:51:04:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:51:04: =====Stream Start: 2014-04-05, 14:51:04===============================================
14:51:04:   Multithreaded optimizations: On
14:51:04:   Base resolution: 1920x1080
14:51:04:   Output resolution: 1280x720
14:51:04: ------------------------------------------
14:51:04: Loading up D3D10 on Intel(R) HD Graphics 4600 (Adapter 1)...
14:51:04: ------------------------------------------
14:51:04: Audio Format: 48000 Hz
14:51:04: ------------------------------------------
14:51:04: Audio Channels: 2 Ch
14:51:04: Playback device Default
14:51:04: ------------------------------------------
14:51:04: Using desktop audio input: Headset Microphone (5- Microsoft LifeChat LX-3000 )
14:51:04: ------------------------------------------
14:51:04: Audio Encoding: AAC
14:51:04:     bitrate: 128
14:51:04: ------------------------------------------
14:51:04:     device: Blackmagic WDM Capture,
14:51:04:     device id \\?\decklink#avstream#6&3b742312&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\decklinkcapture1,
14:51:04:     chosen type: UYVY, usingFourCC: false, res: 720x480 - 720x486, frameIntervals: 166833-166833
14:51:04:     use buffering: false - 0, fourCC: 'UYVY'
14:51:04:     audio device: Disable,
14:51:04:     audio device id Disabled,
14:51:04:
14:51:04: Using directshow input
14:51:05: Scene buffering time set to 700
14:51:05: ------------------------------------------
14:51:05: Video Encoding: x264
14:51:05:     fps: 30
14:51:05:     width: 1280, height: 720
14:51:05:     preset: veryfast
14:51:05:     profile: main
14:51:05:     keyint: 60
14:51:05:     CBR: yes
14:51:05:     CFR: yes
14:51:05:     max bitrate: 2500
14:51:05:     buffer size: 2500
14:51:05: ------------------------------------------
[code]
 
Last edited:

Masaqueen

New Member
If I remember correctly the Wii will use 240p when playing virtual console games, try doing the following

1.Select the Virtual Console game from the Wii Menu, then select "Start" to begin the game.

2.When the game starts, press the HOME button on the Wii Remote. (In many games, the music can be heard when the game starts.)
If the screen is black even after the HOME button is pressed, turn the TV off and then back on. The HOME menu should then appear on the screen.

3.Select "Operations Guide" from the HOME menu.

4.Connect a Nunchuk to the Wii Remote.

5.Press the Z + A + 2 Button simultaneously (the Z Button is on the Nunchuk). A sound will be heard if the button combination has been entered correctly.
If you don't hear the sound, try another game. Games released after October 8, 2007 should have this feature built in.

6.Close the Home menu. The game display should now be correct.
The Wii will remember this setting for other games, so these steps only need to be performed once.
 
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