Bug Report 1 Frame, NES Audio quality.

BluePhase

New Member
I've been messing around a lot with the settings with the software but nothing seems to work to fix the issues I've been experiencing. And I am not sure if the program is utilizing important hardware at all. I have 48GB of ram installed, 3.9GHz cpu (My cpu has a turbo function which increases the multiplier by just a measly one, but it shows in cpuz and e-leet as 3.9 and in the log as 3.7) and my connection is roughly 30/5. I've been experiencing major lag issues where I would get about 1-2 fps and where the sound completely sounds like it was virtually pitchforked and is just pouring out notes through my speakers.. It sounds even worse compared to the NES. And I'm pretty certain I downloaded the 64 bit version of the program even though it says 32. I haven't taken a look at the source code yet to find where might the program fail on me (I am a veteran programmer) but I will if no body else has an alternative.

UPDATED:

Code:
Open Broadcaster Software v0.448a - 64bit ( ^ω^)
-------------------------------
CPU Name: Intel(R) Xeon(R) CPU           E5649  @ 2.53GHz
CPU Speed: 3705MHz
Physical Memory:  24567MB Total, 18075MB Free
stepping id: 2, model 12, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 12, total cores 6
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 560 Ti  
  Video Adapeter Dedicated Video Memory: 1025966080
  Video Adapeter Shared System Memory: 3221372928
Send Buffer Size: 1460
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Digital Audio (S/PDIF) (4- High Definition Audio Device)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    quality: 10
    preset: fast
    i444: no
    max bitrate: 4500
    buffer size: 4500
------------------------------------------
Total frames rendered: 1665, number of frames that lagged: 325 (19.52%) (it's okay for some frames to lag)
Number of b-frames dropped: 394, Number of p-frames dropped: 0
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 32.733 ms] [avg calls per frame: 1] [children: 98.7%] [unaccounted: 1.32%]
| scene->Preprocess - [78.6%] [avg time: 25.715 ms] [avg calls per frame: 1]
| video encoding and uploading - [20.1%] [avg time: 6.585 ms] [avg calls per frame: 1] [children: 7.54%] [unaccounted: 12.6%]
| | CopyResource - [0.0519%] [avg time: 0.017 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.0122%] [avg time: 0.004 ms] [avg calls per frame: 0]
| | call to encoder - [7.48%] [avg time: 2.447 ms] [avg calls per frame: 0]
==============================================================
 

Warchamp7

Forum Admin
You're trying to do 1080p at 60 fps with only 1000 bitrate, that's... not gonna happen. I can barely squeeze out 720p at 60fps with 1500 bitrate, and that's only if it's a low motion game.

You're gonna need to bump your bitrate and buffer size to at least 3000/3000 to get something decent at that resolution and fps. Alternately, you can try downscaling to 1280x720 and/or decreasing your fps.
 

Warchamp7

Forum Admin
Either it's the wrong log, or that's what you ended up trying to stream with, which would explain the quality :)
 

BluePhase

New Member
Well first I tried on PlanetSide 2, then TF2, and finally Minecraft but all have the same results.

EDIT: Apparently I was using the 32 bit one, so I updated the information, but I am still getting a ton of dropped frames, its about 5-10 frames now but sound still sounds choppier then NES. And it still says I am using 24 gb of ram when I have 48 >.<

EDIT 2: I noticed that the application under the 64 bit version does not allow the capture of 32 applications and vise versa. But shouldn't 64 bit capture both versions? It's quite a pain to limit hardware consumption to stream most of my 32 bit games and software or not being able to stream games at all ._.
 

R1CH

Forum Admin
Developer
i don't think OBS is going to be using 2GB of RAM any time soon, 32 bit will be fine. You seem to be focused on things like RAM and processor architecture which aren't really relevant to your problem.

If you're getting low FPS and stuttering it could be driver related if you're capturing a device. I'm still curious what you're capturing via S/PDIF as OBS automatically captures your default device audio. Try disabling that as it looks like a configuration mistake to me. What other capture sources are you using?
 

BluePhase

New Member
I'm not sure why it's going to S/PDIF when I don't have any at all plugged in. I just have the regular green wire speaker and no mic plugged in. I tried disabling the S/PDIF and then disabling mic feature in obs and thankfully I fixed the issue of the audio problem. But I am still experiencing the tremendous lag on it. It will do one frame, wait a few seconds and skip over the other stuff and go straight to the new current frame and repeats it over and over again.

Edit: (Bug) Message to Jim, if game suddenly exits before ending stream, then OBS freezes and crashes. Seems to have happened multiple times on multiple games.
 
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