0.54.09 network test build

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Joe33345

Member
Re: 0.54.04 network test build

I'd like to report that after my last broadcast last night that it did not lock up on me, hitting stop streaming, this time. maybe it was a fluke?
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Re: 0.54.05 network test build

and once again updated, more network code stuff ongoing, game capture fixes and changes. trying to nail down those bugs
 

Gol D. Ace

Member
Re: 0.54.05 network test build

Jim said:
and once again updated, more network code stuff ongoing, game capture fixes and changes. trying to nail down those bugs

Couldn't resist....

3LCQw.jpg
 

Rough

Member
Re: 0.54.05 network test build

Jim said:
and once again updated, more network code stuff ongoing, game capture fixes and changes. trying to nail down those bugs
How to get the updates? Is it auto update thingy or ?
 

Rough

Member
Re: 0.54.05 network test build

Hmm,thanks Gol D. Ace.
I tried to stream bioshock infinite right now with 54.05,and my mouse stopped working in the game,even when obs is not streaming,just running in the background.
Any ideas?
 

Kharay

Member
Re: 0.54.05 network test build

0.54.05, first time I actually get an error.. and a crash. After clicking Stop Streaming, I got this:
circularlist.png

After clicking OK, OBS simply ceased to be. The task just completely ended.

Edit: Log file -- http://pastebin.com/sSzPYM3D -- There was no crash file.
Edit 2: Switching back to .04 as I had no issues and actually prefer the performance of the new/experimental OpenGL capture. By the way, is there some way we can have both in the same version? Make the experimental one an Advanced feature or something? Or maybe the other way around, make the stable version an advanced feature and call it "Legacy Capture"?
 

Geoning

Member
Re: 0.54.05 network test build

Kharay said:
0.54.05, first time I actually get an error.. and a crash. After clicking Stop Streaming, I got this:
circularlist.png

After clicking OK, OBS simply ceased to be. The task just completely ended.

Edit: Log file -- http://pastebin.com/sSzPYM3D -- There was no crash file.
This same
01:08:31: =====Stream Start: 2013-07-26, 01:08:31===============================================
01:08:31: Multithreaded optimizations: On
01:08:31: Base resolution: 1600x900
01:08:31: Output resolution: 1280x720
01:08:31: ------------------------------------------
01:08:31: Loading up D3D10...
01:08:32: Playback device {0.0.0.00000000}.{8189967b-9336-4223-99ec-dd6f7c552a76}
01:08:32: ------------------------------------------
01:08:32: Using desktop audio input: Głośniki (Realtek High Definition Audio)
01:08:32: ------------------------------------------
01:08:32: Audio Encoding: MP3
01:08:32: bitrate: 128
01:08:32: Using Window Capture
01:08:32: Using Monitor Capture
01:08:32: Found QSV hardware support
01:08:32: Using custom encoder settings: "bframes=3"
01:08:32: ------------------------------------------
01:08:32: QSV version 1.6 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE | MFX_IMPL_VIA_D3D11)
01:08:32: Using 9 encode tasks
01:08:32: ------------------------------------------
01:08:32: Video Encoding: QSV
01:08:32: fps: 30
01:08:32: width: 1280, height: 720
01:08:32: target-usage: MFX_TARGETUSAGE_BEST_QUALITY
01:08:32: CBR: yes
01:08:32: CFR: yes
01:08:32: max bitrate: 2500
01:08:32: ------------------------------------------
01:08:32: frequency for device 'Głośniki (Realtek High Definition Audio)' is 384000, samples per sec is 48000

Error: Out of range! CircularList::operator[](0)
 

Floatingthru

Community Helper
Re: 0.54.05 network test build

Good progress! OBS is now making graceful exits when I click stop stream, and it is at most missing a couple of frames. I stopped at 15 seconds then the end of the VOD showed 14 seconds on the clock. GL capture still continues to work for me, but I only have a few games to test sadly.
 

ColterTV

Member
Re: 0.54.05 network test build

Tested it today
With gamecapture, my SC2 lost its cursor (green) twice, at the point that I had to restart the game.
Reverted to stable :)
 

reddy?

New Member
Re: 0.54.05 network test build

Same issue as Japi. Cursor won't move in-game. 0.54.04 did not exhibit this.
 

R1CH

Forum Admin
Developer
Re: 0.54.05 network test build

Floatingthru said:
Good progress! OBS is now making graceful exits when I click stop stream, and it is at most missing a couple of frames. I stopped at 15 seconds then the end of the VOD showed 14 seconds on the clock. GL capture still continues to work for me, but I only have a few games to test sadly.
I'm pretty sure any remaining frames are lost on Twitch's end. Looking at an MP4 recording, you should see everything up the moment you hit stop.
 

prophetmatteo

New Member
Re: 0.54.05 network test build

I asked before, but never got an answer:

Is there a plan for a function being added where changes to a scene can be made while streaming without them being visible to the stream watchers and/or that scene being automatically switched to.. A.k.a. a sandbox if you will. This would make streamers' lives a whole easier.
 

R1CH

Forum Admin
Developer
Re: 0.54.05 network test build

This is not the appropriate place to ask that. See the feedback and suggestions forum.
 

Gol D. Ace

Member
Re: 0.54.05 network test build

Did some extended testing over the night.

I got a lot of

00:28:06: A: 28036354, difference: 20

messages and a

14:02:18: Memory Leaks Were Detected.

Log is http://pastebin.com/6WUZgsx9

PS: I tried to upload the log in the forum then I got Temporary folder could not be found. Please check your PHP installation.


EDIT: Not sure if this was OBS related or not but osu! freezed with an black screen in multi when I tried to change the beatmap while OBS was capturing it via game capture.

I will try to reproduce this.

EDIT2: Can't reproduce the first bug but I noticed something different. After a while osu stops responding to keyboard inputs. (Example password field and search field in multi.)

http://puu.sh/3Mepm.jpg

Also nut sure if OBS related or not.

EDIT3: Problem in EDIT2 seems to be OBS related. I can reproduce this bug only when Game Capture is hooked into osu!
 

R1CH

Forum Admin
Developer
Re: 0.54.05 network test build

Seems like the new window handling code is blocking input somewhere.

Also that attachment issue should be fixed, thanks for letting me know.
 
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