Bug Report 0.467a Test11: Elgato HD + Hexchat = crash

sinprime

New Member
First, let me say, I'm overly impressed with the OBS software! Great job thus far, keep up the good work! :)

Second, my issue:
Sorry if this has been reported previously. I tried searching the forum for topics related to this issue, but didn't see anything. That said: I been testing the 0.467a Test 11 build. I came across a bug that crashes OBS. Basically, I'm trying to setup scenes using custom "overlays" (image option) along with the Elgato HD (video capture device option) and Hexchat (software capture option). However, each time I setup the source area with the Elgato HD as the bottom layer and hexchat as the top layer (or layer just above it); it causes OBS to crash. I'm not sure if this is a bug with either the "video capture device" or "software" options or a combination of the 2, but separately, each capture works fine without the other inserted.

My current scene configuration is as follow: Video capture device (elgato HD) > image (overlay) > software capture (hexchat) - with Elgato being the bottom layer and hexchat being the top layer. My goal here is to have hexchat layered on top of the Elgato HD capture so viewers are able to read chat while watching the stream in full-screen mode. As noted, OBS has a problem with that source setup and crashes. I should note, OBS appears to crash when you click 1 of 2 things: (1) turn off "Preview Stream" or (2) "Start Streaming".

I tried testing this on both the 32bit and 64bit versions (with and w/o Aero disabled: Win7). The 64bit doesn't see hexchat, as you probably know. The 32bit finds all the sources and allows them to be inserted, but when inserted together with the "video capture device" on the bottom of the "software" (hexchat), OBS crashes.

Here is my log file:
Code:
Open Broadcaster Software v0.467a (test 11) - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
CPU Speed: 3411MHz
Physical Memory:  4095MB Total, 4095MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 560 
  Video Adapter Dedicated Video Memory: 1025966080
  Video Adapter Shared System Memory: 3221106688
------------------------------------------
Adapter 2
  Video Adapter: Intel(R) HD Graphics 3000
  Video Adapter Dedicated Video Memory: 67108864
  Video Adapter Shared System Memory: 1711276032
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device {0.0.0.00000000}.{47dad4f3-a1f3-46b3-b79a-621180d1adfe}
------------------------------------------
Using desktop audio input: Realtek Digital Output(Optical) (Realtek High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Turtle Beach USB Headset)
------------------------------------------
Audio Encoding: AAC
    bitrate: 256
Using bitmap image
Using bitmap image
Using bitmap image
Using bitmap image
Using Window Capture
------------------------------------------
    device: Elgato Game Capture HD,
    device id {39F50F4C-99E1-464a-B6F9-D605B4FB5918},
    chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, fps: 30-30, fourCC: 'UYVY'

    device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
Using directshow input
using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX

profile High, level 4.0

------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: faster
    CBR: no
    CFR: no
    max bitrate: 4000
    buffer size: 4000
    quality: 8
------------------------------------------
Syncing audio to video time
Total frames rendered: 1947, number of frames that lagged: 1 (0.05%) (it's okay for some frames to lag)
frame I:8     Avg QP:19.74  size:372632

frame P:478   Avg QP:19.64  size:  3282

frame B:1408  Avg QP:26.13  size:   746

consecutive B-frames:  0.8%  0.2%  0.0% 99.0%

mb I  I16..4: 34.7%  3.7% 61.7%

mb P  I16..4:  1.0%  0.1%  0.6%  P16..4:  1.9%  0.2%  0.1%  0.0%  0.0%    skip:96.1%

mb B  I16..4:  0.0%  0.0%  0.0%  B16..8:  0.2%  0.1%  0.0%  direct: 0.3%  skip:99.2%  L0:33.2% L1:35.2% BI:31.6%

8x8 transform intra:4.3% inter:28.4%

coded y,uvDC,uvAC intra: 54.4% 60.4% 51.9% inter: 0.3% 0.7% 0.2%

i16 v,h,dc,p: 70% 26%  2%  2%

i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 17% 22% 31%  2%  7%  4%  5%  3%  8%

i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 20% 18% 13%  7%  9%  9%  8%  7%  9%

i8c dc,h,v,p: 60% 17% 15%  8%

Weighted P-Frames: Y:0.0% UV:0.0%

ref P L0: 87.3% 12.7%

ref B L0: 92.7%  7.3%

ref B L1: 98.4%  1.6%

kb/s:709.57

=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device {0.0.0.00000000}.{47dad4f3-a1f3-46b3-b79a-621180d1adfe}
------------------------------------------
Using desktop audio input: Realtek Digital Output(Optical) (Realtek High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Turtle Beach USB Headset)
------------------------------------------
Audio Encoding: AAC
    bitrate: 256
Using bitmap image
Using bitmap image
Using bitmap image
Using bitmap image
------------------------------------------
    device: Elgato Game Capture HD,
    device id {39F50F4C-99E1-464a-B6F9-D605B4FB5918},
    chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, fps: 30-30, fourCC: 'UYVY'

    device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
Using directshow input
Using Window Capture
using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX

profile High, level 4.0

------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: faster
    CBR: no
    CFR: no
    max bitrate: 4000
    buffer size: 4000
    quality: 8
------------------------------------------
Syncing audio to video time

Here is a copy of the dumpfile:
Code:
OBS has encountered an unhandled exception and has terminated. If you are able to
reproduce this crash, please submit this crash report on the forums at
http://www.obsproject.com/ - include the contents of this crash log and the
minidump .dmp file (if available) as well as your regular OBS log files and
a description of what you were doing at the time of the crash.

This crash appears to have occured in the 'c:\users\agent j\desktop\32bit_test_11\obs.exe' module.

**** UNHANDLED EXCEPTION: c0000005
Fault address: 00AFFA59 (c:\users\agent j\desktop\32bit_test_11\obs.exe)
OBS version: Open Broadcaster Software v0.467a (test 11)
Windows version: 6.1 (Build 7601) Service Pack 1

Crashing thread stack trace:
Stack    EIP      Arg0     Arg1     Arg2     Arg3     Address
1DA6F450 00AFFA59 0015749C 001574A4 00000000 00000000 obs.exe!0xaffa59
1DA6F4A4 690F1784 15D5DAE3 00000000 00000000 1DA6F968 obsapi.dll!0x690f1784
1DA6F4BC 00B15579 00000000 00000000 1DA6F968 00000000 obs.exe!0xb15579
1DA6F4C0 15D5DAE3 00000000 1DA6F968 00000000 010101B0 <unknown>!0x15d5dae3

A minidump was saved to C:\Users\Agent J\AppData\Roaming\OBS\crashDumps\OBSCrashDump2013-02-01_20.dmp.
Please include this file when posting a crash report.

List of loaded modules:
Base Address      Module

I'm curious if there is a work around or if perhaps I'm doing something incorrectly? Thanks in advance!
 
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