We are excited to announce that Facebook is the newest Premiere Sponsor of the OBS Project!
Facebook has long believed in the power of live video to build community, and because of that, they have shown a passion for supporting the livestreaming industry. Their decision to become a Premiere Sponsor of the OBS Project ensures people everywhere will continue to have access to free, open, and easy-to-use tools to stream the content they love to the world.
When we launched our sponsorship program just over one year ago, our desire was to provide ways for those that find value in the project to give back and help fund its continued development and improvement. Since then,
Welcome to another edition of the OBS Project Progress Report. This time we're going to go over all the big news and updates that have happened leading up to version 24.
Let's start with the big announcement:
We're excited to announce that Twitch is officially sponsoring the OBS Project! Twitch and OBS have always worked close together, and now we're making it official.
You know it's kind of crazy how a life can have such twists and turns that you would never expect. Before I made the project, I was bored, without a job, and felt like my life was at one of its lowest points. Then I decided to make this project with all the knowledge I had taught myself writing game engines over the years, learning as I went, working hard on my first ever open source program, meeting wonderful people, working together, building a community. Because of that single decision, I'm now able to support myself with it; life can turn around when you least
We are excited to announce that Twitch is now officially sponsoring my work on the OBS Project! Since 2012 we've maintained a great relationship with Twitch and their engineers. They've always been good to us, and we've always helped each other whenever needed. Twitch has always been one of the biggest supporters of our project, and now it's official.
When I first started the project back in 2012, I was a jobless idiot who watched a lot of Starcraft 2 streams, and wanted to stream it myself for fun. When I saw that there were no real serious open source projects out there for capturing, streaming, and recording, I decided to make my own tool, and make the tool the way I liked. I grew up programming along with my brother, and I always lik
A new update is released and therefore a new progress report. The story of version 23 involves a whole lot of research and a whole lot of development.
Crowdfunding is something I now realize we should have done a long time ago. There's no reason why we shouldn't be pursuing this. As the project grows, and as more contributors come on board, I want to make sure that we can guarantee a future not just for myself but for the project and as many contributors as we possibly can.
After much discussion and looking at existing open source projects, we decided to create both a Patreon and Open Collective. Our goal is so we can ensure that not only can the project continue operating, but also have the ability to grow. Personally speaking, I want to ensure that not only can I work for the users, but that I can delegate important tasks to other contributors with e
Welcome to the first OBS Studio Progress Report. My name is Jim, the normally-silent author of OBS. Version 22.0 has finally come out, and I had a really great time writing it.
This is going to be a long post because I almost never normally speak, so get ready.
First, I want to say thank you
This month marks the sixth anniversary of the very first release of OBS back in August 2012. Back during those times I was able to answer every single post on the forum, interacted with almost every single person who came around the chat, and answered every email. Some time around 2014-2015, forum posts, emails, and chat became so active that it would take me 10 hours per day to answer everything. Eventually, I had to stop, delegate that task to others, and focus exclusively on working on the program.
As of today, 21.1.2, the previous release before 22.0, had nine million downloads in three months time.
This guide is written by the maintainer of the OBS Project, a relatively large open source project which receives about 30-50 pull requests per month. This is meant to be a very concise and to-the-point guide on how to contribute to this (or any) open source project based upon my experience over the years; how to maximize both your contribution efficiency, and how to maximize the efficiency of the maintainers and your fellow contributors.
The Bare Basics
To contribute to a project, you must first have skill using both Git and the programming languages the project uses.
Know how to and how not to use Git
If you are not experienced using Git when you contribute, you will reduce the project's contribution efficiency.
Examples of particularly vital Git skills:
Knowing how to use interactive rebase (git rebase -i [commit])