Zooming Camera In Whilst Keeping Mask Shape

Muffo99

New Member
My camera source has a mask to shape it and give it a more curved shape so that it fits in my camera border. I'm currently trying to set up a dramatic zoom effect with the move transition plugin. This means I transform my camera to make my face massive on the canvas, save that transformation in a filter on the source, reset the transformation and then on the press of a button I can make the camera appear to zoom.

However, due to my mask that I have applied to my camera, when the zoom occurs, the camera breaches the cam border I have made. Any idea how to fix this?
 

FerretBomb

Active Member
Rather than using a Filter for the resize, create a second copy of the source, resize it, add it to its own Group, then apply the mask to the Group. Then just unhide the second copy, layered on top. You could probably put the primary into the same Group so the mask would serve double-duty.

Personally, I use a 'CamHolder' scene just for this and other camera effects, name bars, drop shadows and similar, so I can move the whole thing around as I like as a single source. The drawback to this being if I want to make changes on-the-fly, I NEED to use my StreamDeck to control the visibility of the sources in the other scene (or I guess use Studio Mode).
 
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