Question / Help Wireless headphone delay.

I have a weird problem. I have to frequently put on and take off my glasses. Close up, my eyes MUST be naked, and for far away details, I MUST have the glasses on.

The problem comes in with headphones. For most applications, wireless headphones would work and would be one solution.

The question becomes, if I need to hear game audio, is there enough of an audio delay that if I were to game by music or instant sound reactions the timing would be thrown off.

I know there are different degrees. A VCR seems low ping on every game except one type, light gun games. Your aim is thrown off to the right a few pixels when shooting through a VCR. The delay on a VCR is less than a Microsecond.

Assuming the CD standard is set at 44.1 kHz, and that number represents a number of "distinct beep noises" in a second that sound like music when blended and played in real time, then if the delay is less than 1 / 44100 Hz it should be quick enough to sync note for note with another source.

Human reaction time can be anything from 100-250 Ms depending on if there's a specific activity sought (like hitting big money and a spin on Press Your Luck by focusing on that square) vs an instictive reaction (reacting to an explosion from out of the blue).

Are most Bluetooth to 3.5 mm systems able to get the sound correct for the purposes of playing by ear?

If it's like my cell phone's FM radio which is a second behind a "real radio" then no thank you. But the only way I notice a VCR is gun games on TV.

I know there is a delay, but is it close enough to instant for human purposes to be instant?

Also if it depends on a TV, I use a CRT, either 24 inch television, or VGA CRT monitor

Finally, do they sell "releaseable glasses straps, so I can take 9ff my glasses instead of having glasses string and headphone wires mix and table

The main reason I posted here is because some gamers complain about audio ping.
 
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