Windows Graphics Capture vs DXGI Desktop Duplication

Hi all,
as far as I know OBS switched from DXGI Desktop Duplication API to Windows Graphics Capture API.

Can I know if there are tangible benefits in this switch?
If yes, what are the pros in this new APIs?

Better performance? Less GPU/GPU usage? What about VRAM and RAM?

Is there a way switch back to DXGI Desktop dup just for a comparison?
 

R1CH

Forum Admin
Developer
You can select the capture method in the display capture properties. The main benefit of WGC capture is that it works cross-GPU with no user intervention. DXGI requires OBS to run on the same GPU as the display.
 
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this is what I see in the video properties. where are the option you are referring to?
thank you for the answer !!!
 
It is a Windows limitation, it is optional in Windows 11.

What do you mean for "optional in Windows 11"?
Can I disable the yellow border on windows 11 while using the capture API?

Is dxgi desktop duplication available in Windows 11?

Just asking before upgrading to Windows 11.

Thank you!!!
 

R1CH

Forum Admin
Developer
Yes, though be aware there are other potential issues introduced in Windows 11 given how new it is.
 
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