Windows Capture (XComposite) returns black screen

alain.roger

New Member
Hi,

On Manjaro I use OBS and it works great with powerpoint slides, music, images, etc... I use Nvidia driver 390xx as my laptop is old but works well.
However if I want to share a window, OBS gives me a list of available windows and whatever I choose, each time the chosen window returns me a black window...
I would like to understand what could be the issue. I tried with windows capture (Pipewire) but in this cas, OBS returns me NO windows list at all and source is always black.

When I launch OBS from terminal, I can see an error like :
error: No GL_OES_EGL_image

when I check my Nvidia settings with es2_info, here is the result:
Code:
es2_info                                                                                                                                                                         ✔
EGL_VERSION: 1.4
EGL_VENDOR: NVIDIA
EGL_EXTENSIONS:
    EGL_EXT_buffer_age, EGL_EXT_create_context_robustness,
    EGL_EXT_output_base, EGL_EXT_stream_acquire_mode,
    EGL_IMG_context_priority, EGL_KHR_config_attribs,
    EGL_KHR_create_context_no_error, EGL_KHR_context_flush_control,
    EGL_KHR_create_context, EGL_KHR_display_reference, EGL_KHR_fence_sync,
    EGL_KHR_get_all_proc_addresses, EGL_KHR_partial_update,
    EGL_KHR_swap_buffers_with_damage, EGL_KHR_gl_colorspace,
    EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
    EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
    EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_image_pixmap,
    EGL_KHR_reusable_sync, EGL_KHR_stream, EGL_KHR_stream_consumer_gltexture,
    EGL_KHR_stream_cross_process_fd, EGL_KHR_stream_fifo,
    EGL_KHR_stream_producer_eglsurface, EGL_KHR_surfaceless_context,
    EGL_NV_nvrm_fence_sync, EGL_NV_post_sub_buffer, EGL_NV_stream_metadata,
    EGL_NV_stream_reset, EGL_NV_stream_sync,
    EGL_NV_stream_consumer_gltexture_yuv, EGL_NV_stream_attrib, EGL_NV_sync,
    EGL_NV_system_time, EGL_NV_output_drm_flip_event, EGL_EXT_present_opaque,
    EGL_WL_bind_wayland_display, EGL_WL_wayland_eglstream
EGL_CLIENT_APIS:
GL_VENDOR: NVIDIA Corporation
GL_VERSION: OpenGL ES 3.2 NVIDIA 390.157
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
GL_RENDERER: GeForce GTX 460M/PCIe/SSE2
GL_EXTENSIONS:
    GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
    GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control,
    GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float,
    GL_EXT_color_buffer_half_float, GL_EXT_conservative_depth,
    GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_discard_framebuffer,
    GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers_indexed,
    GL_EXT_draw_elements_base_vertex, GL_EXT_float_blend, GL_EXT_frag_depth,
    GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5,
    GL_EXT_map_buffer_range, GL_EXT_multi_draw_indirect,
    GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture,
    GL_EXT_multisampled_render_to_texture2, GL_EXT_occlusion_query_boolean,
    GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box,
    GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_separate_shader_objects,
    GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions,
    GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks,
    GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_texture_lod,
    GL_EXT_shadow_samplers, GL_EXT_sparse_texture, GL_EXT_sRGB,
    GL_EXT_sRGB_write_control, GL_EXT_tessellation_point_size,
    GL_EXT_tessellation_shader, GL_EXT_texture_border_clamp,
    GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map_array,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
    GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16,
    GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_storage, GL_EXT_texture_view,
    GL_EXT_draw_transform_feedback, GL_EXT_unpack_subimage,
    GL_EXT_window_rectangles, GL_KHR_context_flush_control, GL_KHR_debug,
    GL_KHR_parallel_shader_compile, GL_KHR_no_error,
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_NV_bgr,
    GL_NV_blend_equation_advanced, GL_NV_conditional_render,
    GL_NV_copy_buffer, GL_NV_copy_image, GL_NV_draw_buffers,
    GL_NV_draw_instanced, GL_NV_draw_texture,
    GL_NV_EGL_stream_consumer_external, GL_NV_explicit_attrib_location,
    GL_NV_fbo_color_attachments, GL_NV_framebuffer_blit,
    GL_NV_framebuffer_multisample, GL_NV_generate_mipmap_sRGB,
    GL_NV_instanced_arrays, GL_NV_internalformat_sample_query,
    GL_NV_gpu_shader5, GL_NV_image_formats, GL_NV_occlusion_query_samples,
    GL_NV_non_square_matrices, GL_NV_pack_subimage, GL_NV_packed_float,
    GL_NV_packed_float_linear, GL_NV_path_rendering,
    GL_NV_pixel_buffer_object, GL_NV_polygon_mode, GL_NV_read_buffer,
    GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil,
    GL_NV_shader_noperspective_interpolation, GL_NV_shadow_samplers_array,
    GL_NV_shadow_samplers_cube, GL_NV_sRGB_formats, GL_NV_texture_array,
    GL_NV_texture_barrier, GL_NV_texture_border_clamp,
    GL_NV_texture_compression_latc, GL_NV_texture_compression_s3tc,
    GL_NV_texture_compression_s3tc_update, GL_NV_timer_query,
    GL_NV_viewport_array, GL_KHR_blend_equation_advanced,
    GL_OES_compressed_ETC1_RGB8_texture,
    GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_OES_depth24, GL_OES_depth32,
    GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_copy_image,
    GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
    GL_OES_texture_border_clamp, GL_OES_tessellation_point_size,
    GL_OES_tessellation_shader, GL_OES_texture_buffer,
    GL_OES_geometry_point_size, GL_OES_geometry_shader, GL_OES_gpu_shader5,
    GL_OES_shader_io_blocks, GL_OES_texture_view,
    GL_OES_primitive_bounding_box, GL_OES_EGL_image, GL_OES_EGL_sync,
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
    GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
    GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables,
    GL_OES_shader_image_atomic, GL_OES_shader_multisample_interpolation,
    GL_OES_standard_derivatives, GL_OES_surfaceless_context,
    GL_OES_texture_cube_map_array, GL_OES_texture_npot, GL_OES_texture_float,
    GL_OES_texture_float_linear, GL_OES_texture_half_float,
    GL_OES_texture_half_float_linear, GL_OES_texture_stencil8,
    GL_OES_texture_storage_multisample_2d_array, GL_OES_vertex_array_object,
    GL_OES_vertex_half_float, GL_OES_viewport_array,
    GL_ANDROID_extension_pack_es31a

typing es2_info | grep "GL_OES_EGL_image" returns me:
Code:
GL_OES_primitive_bounding_box, GL_OES_EGL_image, GL_OES_EGL_sync

so I do not understand where is the issue.

any help would be appreciated.
thx
 
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