AllSyntaxErrors
New Member
Hello!
So I have to use 2 seperate internet connections to be able to stream and play games (thanks Australia).
Ethernet for slow but stable games and WiFi for fast upload speeds.
For a year I have been using the bind IP feature in OBS, which has been brilliant! And then the microsoft fall update came. I strongly suspect something there change network parameters which has stopped the bind feature from working.
Has anyone else had these updates from Microsoft and is their Bind IP still working? (because I will also not be surprised if this bug has just appeared on my end)
So the problem is that I select the WiFi and click start stream, it fails to start the stream. If I disable the ethernet port leaving Wifi only, then everything works. If I start stream with binding to wifi on, then reactivate ethernet, everything works... for exactly 30 seconds before connections lost and can not be regained.
Opening task manager and looking at network activity shows a lot of activity on ethernet lines when trying to connect when bound to wifi (and, of course, no activity on WiFI). Furthermore, here is a log attached where the last saved setting was default internet bind, that I changed and saved to wifi before attempting to connect (and, of course, it fails). As you can see in the log, it seems it's trying to connect via ethernet (sorry about the junk of scenes and stuff).
I'm using 64 bit OBS, I regularly try to change binding to default, save, and then back to WiFi. WiFi is listed with the correct IP. It's IPv4, not IPv6. I updated my OBS to the latest version to no effect. Ethernet is the default network adapter (Ethernet metric = 1 Wifi = 20 - double checked via powershell and that's still the case)
Note: This update also removed the advanced multiple network metric panel found in the network adapters area, so something's been fiddled with! lol
Any thoughts or ideas? This obviously hits hard when I play a lot of multiplayer games. It's to the point I'm nearly using an old ubuntu computer to proxy the stream via (a fiddly and horrible setup that I HAVE managed to get working.. I just really don't want to keep doing that).
Log => https://gist.github.com/anonymous/3541c63e029ddaa6eb20451a65af0e31
Thanks for any info or support.
So I have to use 2 seperate internet connections to be able to stream and play games (thanks Australia).
Ethernet for slow but stable games and WiFi for fast upload speeds.
For a year I have been using the bind IP feature in OBS, which has been brilliant! And then the microsoft fall update came. I strongly suspect something there change network parameters which has stopped the bind feature from working.
Has anyone else had these updates from Microsoft and is their Bind IP still working? (because I will also not be surprised if this bug has just appeared on my end)
So the problem is that I select the WiFi and click start stream, it fails to start the stream. If I disable the ethernet port leaving Wifi only, then everything works. If I start stream with binding to wifi on, then reactivate ethernet, everything works... for exactly 30 seconds before connections lost and can not be regained.
Opening task manager and looking at network activity shows a lot of activity on ethernet lines when trying to connect when bound to wifi (and, of course, no activity on WiFI). Furthermore, here is a log attached where the last saved setting was default internet bind, that I changed and saved to wifi before attempting to connect (and, of course, it fails). As you can see in the log, it seems it's trying to connect via ethernet (sorry about the junk of scenes and stuff).
I'm using 64 bit OBS, I regularly try to change binding to default, save, and then back to WiFi. WiFi is listed with the correct IP. It's IPv4, not IPv6. I updated my OBS to the latest version to no effect. Ethernet is the default network adapter (Ethernet metric = 1 Wifi = 20 - double checked via powershell and that's still the case)
Note: This update also removed the advanced multiple network metric panel found in the network adapters area, so something's been fiddled with! lol
Any thoughts or ideas? This obviously hits hard when I play a lot of multiplayer games. It's to the point I'm nearly using an old ubuntu computer to proxy the stream via (a fiddly and horrible setup that I HAVE managed to get working.. I just really don't want to keep doing that).
Log => https://gist.github.com/anonymous/3541c63e029ddaa6eb20451a65af0e31
Thanks for any info or support.