Why does Phasmaphobia record in <1 fps?

Armitaged

New Member
I get like 1 frame every 3 seconds? Why? It was fine when I played and I am using game capture. My computer is kinda bad but I never had problems with Minecraft or any steam games. Why Phasmaphobia?
 

Harold

Active Member
 

Armitaged

New Member

FerretBomb

Active Member
21:21:17.993: Output 'simple_file_output': Number of lagged frames due to rendering lag/stalls: 47075 (49.8%)
21:21:17.994: Video stopped, number of skipped frames due to encoding lag: 80205/94467 (84.9%)
You're using QSV encoding, which utilizes GPU rendering resources. Your GPU is badly overloaded (causing the rendering stalls), and then overloaded again by the encoding (the encoding lag).
I'd recommend switching to x264 Ultrafast encoding, and running OBS as Admin. This will move the encoding load to your CPU (unfortunately a U-model, which are ultra-low-power aimed at battery life) and allow OBS to take GPU priority to complete its housekeeping tasks before the game can eat the rest.

It's because your system is indeed very weak. Minecraft is extremely lightweight, and Phasmophobia is still in early-access (so not super well optimized).

On the up side, since you're just local-recording, you can use x264 Ultrafast to keep the CPU load as low as possible, and if you record using CQP/CRF (instead of CBR, which you NEVER should use for recording anyway) it will automatically use more bitrate to compensate for the poor encoding quality.
 

Armitaged

New Member
You're using QSV encoding, which utilizes GPU rendering resources. Your GPU is badly overloaded (causing the rendering stalls), and then overloaded again by the encoding (the encoding lag).
I'd recommend switching to x264 Ultrafast encoding, and running OBS as Admin. This will move the encoding load to your CPU (unfortunately a U-model, which are ultra-low-power aimed at battery life) and allow OBS to take GPU priority to complete its housekeeping tasks before the game can eat the rest.

It's because your system is indeed very weak. Minecraft is extremely lightweight, and Phasmophobia is still in early-access (so not super well optimized).

On the up side, since you're just local-recording, you can use x264 Ultrafast to keep the CPU load as low as possible, and if you record using CQP/CRF (instead of CBR, which you NEVER should use for recording anyway) it will automatically use more bitrate to compensate for the poor encoding quality.
I hardly understand anything you just said... but basically my computer is bad and I need to change the encoding to x264 ultrafast?
 

Armitaged

New Member
1614537025013.png

Is that all I need to do? Change encoder to x264?
 

FerretBomb

Active Member
That's the Streaming section. You aren't streaming, so that doesn't apply to you.
Make the Recording section (the bottom part) look like this:
1614548902491.png

Of course with your own recording path.
Once you've done a successful test recording, you can bump to 'Indistinguishable Quality, Large File Size' in the "Recording Quality" dropdown box; it will result in larger files and slightly higher CPU usage, but almost lossless video that you can edit or re-encode with something like Handbrake to make the video files smaller.
 
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