laputanmachine
New Member
RX580 user here.
When I record Aragami 1 it has encoder overloads and frequent moments of laggy video throughout the recording. GPU usage spikes to 99% and 100% on RTSS's OSD often and seemingly at random, which seems to coincide with the recording lag. I also separately tested limiting the game to 30 FPS and downgrading the settings, but GPU usage kept spiking to 99 and 100 anyway. There was no perceptible lag while playing.
But when I record Sniper Ghost Warrior 1 there are no encoder overloads despite near constant 99 and 100% GPU usage. If the recordings have lag, it's not pronounced.
Is it down to poor optimization? (even though both games seem to be poorly optimized?)
Is there a predictable pattern with which games will cause encoder overloads at 100% and which won't?
Also, do hardware encoders like NVENC do anything to prevent this issue of laggy recordings at 100% GPU usage? I haven't used a nvidia GPU in years so I don't remember if it could record at 100% usage without problems
When I record Aragami 1 it has encoder overloads and frequent moments of laggy video throughout the recording. GPU usage spikes to 99% and 100% on RTSS's OSD often and seemingly at random, which seems to coincide with the recording lag. I also separately tested limiting the game to 30 FPS and downgrading the settings, but GPU usage kept spiking to 99 and 100 anyway. There was no perceptible lag while playing.
But when I record Sniper Ghost Warrior 1 there are no encoder overloads despite near constant 99 and 100% GPU usage. If the recordings have lag, it's not pronounced.
Is it down to poor optimization? (even though both games seem to be poorly optimized?)
Is there a predictable pattern with which games will cause encoder overloads at 100% and which won't?
Also, do hardware encoders like NVENC do anything to prevent this issue of laggy recordings at 100% GPU usage? I haven't used a nvidia GPU in years so I don't remember if it could record at 100% usage without problems
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