Question / Help Weird FPS drops even though my frame rate is high

Kiwiforthewin

New Member
So I have no idea what's up with my setup but when recording or even streaming(regardless of encoder NVENC or x264) there are moments(and a lot of these moments too) where my frame rate in OBS will tank like hell and stay way below the Output FPS.

It's like it's encountering 'ncoder Overload' but OBS isn't telling me this and my frame rate in game is never affected by it.

Here's the log file from tonight.
There are certain games that will exaggerate this issue(PUBG and Siege), now I can run those games at low settings(and I do) just to maintain well above 60 FPS so I should be able to record at 60 fps right?
 

Attachments

"Number of lagged frames due to rendering lag/stalls: 7643 (28.1%)"
Your Graphics Card seems to run under too much load. If you already capped the ingame framerate to something reasonable like 60fps (or Vsync with 60Hz Monitor), you can only try to free some load by reducing ingame details.
 
"Number of lagged frames due to rendering lag/stalls: 7643 (28.1%)"
Your Graphics Card seems to run under too much load. If you already capped the ingame framerate to something reasonable like 60fps (or Vsync with 60Hz Monitor), you can only try to free some load by reducing ingame details.

HI there.
Yeah I've already done as much as I can to lower the settings(I tried 1280x720 in game and in OBS as a base resolution) however it doesn't make a difference. Capping frame-rate is possible in Siege but not in PUBG. Despite Siege running at a locked 60 FPS it will still cause OBS's FPS to drop.

If it's really my GPU just not powerful enough I guess I'll have to live with it which is a shame considering that pre-studio this was never an issue even on NVENC.
 
If you can not limit fps in PUBG (for example by enabling VSYNC), you could use Rivatuner Statistics Server to limit any game fps.

I wanted to type "The "problem" with lagged frames on high GPU load could be connected to the Windows Creator Update" but the log shows, that you have the old Build 15063, so that should not be the issue.
 
Without FPS limit or Vsync you always push the GPU to 99% load (if the CPU is not the bottleneck), so you will not be able to stream/record without dropped frames.
 
Not always the case. I have been watching my GPU usage and it's never able to hit 99% in RT on my second monitor(or even get close to 80% cause the game's badly optimized) and it's dropped frames.
Has to be something else because my GPU maybe pegged at 99% sometimes it's not the cause of FPS drops in the recording. Not when in game FPS is above 60 or at 60.
 
Back
Top