Vsync vs ingame frame rate cap vs AMD chill (all set to same FPS cap)

  • Thread starter Deleted member 121471
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Deleted member 121471

Greetings.

Is there any appreciable performance penalty or compatibility differences when using any of the aforementioned methods to cap framerate while capturing with OBS (CPU encoding)?
 

koala

Active Member
The method is not important for performance. They all cap with the same computing performance impact, if they cap to the same fps. Vsync is special, because it caps to the monitor fps, which might not always be the same as your OBS output fps.

However, if you have a monitor without freesync or gsync (nvidia), and the monitor refresh rate corresponds to the OBS fps, the preferred method is vsync of course, because vsync prevents screen tearing, which is very ugly.
If you do have a monitor with freesync or gsync, one of the other cap methods is preferred. I would use an ingame fps limiter, if the game has one. Controlling a game from the outside is always a kludge and last resort in my opinion.

Use only one method at a time. If you activate multiple at the same time, they might stomp on each other and produce stutter.
 
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