Hello,
I don't have any logs on me currently, as I'm not on my home machine. However I thought maybe I could still get some input on the issue I'm having.
Basically the problem is that when capturing a game, the video is laggy/choppy to the point where it is unwatchable. This occurs in the OBS preview window when I'm not even recording or streaming (however of course, it gets worse when I start doing one of the two). I understand that it may be as simple as my machine just may not have the proper resources to do what I'm attempting to do - however I question that because of the hardware that I have. While my machine is not a high-tier streaming rig, it does have an Intel Core i5-4690k, a GeForce GTX 1070 FTW, and a total of 8GB of memory. In my opinion, that should be sufficient for the games I'm having OBS capture.
I have tried putting all games on the lowest settings possible, used both the x264 and new NVENC encoder (though I don't think that has an impact on the performance unless I'm streaming or recording), put the resolution and FPS as low as 720p/30fps in game and OBS. Confirmed to not have any unnecessary applications or processes running in the background that could consume memory or CPU. And a handful of other things.
Games I've been attempting to capture on the lowest settings include Division, Destiny, and even indie titles like Deep Diving Simulator. Also maybe an important note, that the game runs perfectly with no issues.
As mentioned above, I do not have any logs handy at the moment, but I know when I have done some recording, I get the following error with upwards of 30%:
But again, the lag and choppy frames occur even when I'm not recording or streaming. Just by having OBS capture the game.
Does anyone have any insight as to some things I could try? Or more information I can provide? Do the logs contain any relevant information when I'm not recording or streaming and just capturing the game in OBS?
Thanks for any help one might have!
I don't have any logs on me currently, as I'm not on my home machine. However I thought maybe I could still get some input on the issue I'm having.
Basically the problem is that when capturing a game, the video is laggy/choppy to the point where it is unwatchable. This occurs in the OBS preview window when I'm not even recording or streaming (however of course, it gets worse when I start doing one of the two). I understand that it may be as simple as my machine just may not have the proper resources to do what I'm attempting to do - however I question that because of the hardware that I have. While my machine is not a high-tier streaming rig, it does have an Intel Core i5-4690k, a GeForce GTX 1070 FTW, and a total of 8GB of memory. In my opinion, that should be sufficient for the games I'm having OBS capture.
I have tried putting all games on the lowest settings possible, used both the x264 and new NVENC encoder (though I don't think that has an impact on the performance unless I'm streaming or recording), put the resolution and FPS as low as 720p/30fps in game and OBS. Confirmed to not have any unnecessary applications or processes running in the background that could consume memory or CPU. And a handful of other things.
Games I've been attempting to capture on the lowest settings include Division, Destiny, and even indie titles like Deep Diving Simulator. Also maybe an important note, that the game runs perfectly with no issues.
As mentioned above, I do not have any logs handy at the moment, but I know when I have done some recording, I get the following error with upwards of 30%:
Code:
Video stopped, number of skipped frames due to encoding lag: XX/XXXX (XX%)
But again, the lag and choppy frames occur even when I'm not recording or streaming. Just by having OBS capture the game.
Does anyone have any insight as to some things I could try? Or more information I can provide? Do the logs contain any relevant information when I'm not recording or streaming and just capturing the game in OBS?
Thanks for any help one might have!
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