Upon scene switch audio sources overlap themself

Paier

New Member
Hi,
I have two scenes and in both two looped videos with music are playing. Between those scenes I have a stinger animations with a "Whoosh" sound effect. When I switch between the two scenes the audio from the video active in the first video keeps playing for 1-1.5 seconds after the scene is switched, and the audio from the second scene starts right away. This makes the sound from both scenes and the "whoosh" from the stinger animation play together.
Does anyone know why this might happen and how can I fix it?
I have a 1000ms delay on the stinger animation without a crossfade for the audio.
 

contactmike1

New Member
Did anyone find a fix for this? I have an 8 second stinger and OBS plays both the previous scene's audio and the stringer audio so they overlap for 8 seconds. It doesn't matter what audio fade style is selected. Both of them overlap for the entire stinger.

How do you tell OBS to stop the previous scene's audio during a stinger transition? (like it does for non-stinger transitions---it stops the audio for non-stinger transitions by default.) I've tried playing with the audio options and the transition point, but nothing seems to have any impact on audio. Any and all setting combinations seem to have both audio tracks overlapping for 8 seconds.

Surely something is wrong here?
 

contactmike1

New Member
SOLUTION: This is a problem related to the Monitor function. Audio monitoring and the audio output to recordings/streams work very differently. With audio monitoring, you're monitoring the input, not the output. The input (in this case from the media sources) will stay active until the transition is fully over, so it will keep playing in audio monitoring. It will however not appear on the output (the recording or stream made by OBS). So it will sound correct on the stream based on your settings, but if you are listening to the monitor, you will get an awful overlap of audio that will last the entire stinger.

I could not find a fix for the monitor audio. Seems you have to live with the overlap for now.
 
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