Untying copies of cameras to each other

In order to make a 3D broadcast I have to make sure left eye and right eye are properly aligned.

Whatever I copy on the left side with the left eye I need exactly the same parallel on the right side with right eye cameras.

Unfortunately when I have my left eye made and I copy it and I paste it won't let me paste the relative positions of the cameras relative to each other it makes me copy everything.

Which means would I try to change one of the cameras on the right from the left eye to the right eye the one on the left side also changes from the left eye to the right eye which ruins the point of having two separate cameras because the copy ties those two and I want to untie the copy Bond.

I wanted to keep the bond in terms of relative XY position on the screen but not the bond in terms of the cameras being simultaneous.

Every time I change one camera it changes the corresponding camera on the other eye so I can't have a separate left and right eye.

I'm stuck here I don't know what to do.

The reason why I'm doing it this way is because so you have a 32x9 picture so that in theory I could have a web program zoom in on either the left eye or the right eye and make a 16x9 picture and have that be a 2d compatible version of 3D undistorted.
 
Try "grouping" each eye view into it's own group then apply the transforms to each group.
I got a question about that. What is the limit of simultaneous video feeds. I heard it was limited by USB bandwidth. You get one camera for every 480 Mb/s (speed of 1 USB 2.0 port) of internal USB traffic room you have.

I recently bought a 2014 Mac mini to upgrade from 4 USB 2.0 ports to 4 USB 3.0 ports.

I also have Thunderbolt 2 which can add USB and Fire Wire bandwidth. But unfortunately, I must get it repaired, it's cheaper than finding Thunderbolt 2 equipment on Ebay normally.

It may be that between 3 pairs of stereo cameras and 1 video source, I may be over the limit in simultaneous cameras.

It might bean "over limit problem". If it is, can't do full 3d video with 3 sets of independent cameras as L/R pairs.

The only way I could "chunk them" is by making red and cyan anaglyphs. and treating each anaglyph pair as a camera.

Is that what your suggesting, chunk each eye as a virtual camera. And then display eyes side by side in 32x9? I'll try that. BTW how do I take 2 16x9 eyes and place them in a 32x9 dual eye mode?
 
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