Trying to record MW2 but the Gun shot audio is weird

EliTooCold

New Member
Hey everyone I am pretty knew to OBS but I’ve spent countless hours getting the settings down for my streaming/recording, my external microphone etc. I have everything set and ready to go but when I went back to watch my recording, whenever I’m shooting my gun in COD for an extended period of time like 3 seconds+ then the audio bar starts to dampen, and the gun shots audio starts sounding weird. Then when I stop shooting every other audio in the game is fine. Im going to attach a youtube link to give a better understanding of what I mean but I am asking anyone to please help me. This has been really frustrating and I’ve been trying to find a solution on YT.

Link for example: https://youtube.com/shorts/aYtpnOWbzds?feature=share
 

AaronD

Active Member
Sounds like a noise suppressor. Initial differences get through unchanged, but when something becomes repetitive, it starts removing the more prominent parts of the repetitive thing. It works really well for fan noise, etc., but not so much for a repeated sound effect.

What do your audio settings look like? Specifically the filters?
 

EliTooCold

New Member
1393A744-A459-42D6-B520-6A0043862FE6.jpeg
64C8505A-7A18-4F96-9AFB-383559B16ABB.jpeg
Sounds like a noise suppressor. Initial differences get through unchanged, but when something becomes repetitive, it starts removing the more prominent parts of the repetitive thing. It works really well for fan noise, etc., but not so much for a repeated sound effect.

What do your audio settings look like? Specifically the filters?
I record with an elgato hd60x and I’m using it to record gameplay off of my PS5. So just one PC that’s a laptop and my gaming console. The only filters I have are on my YETI external mic but I will send a picture for both.
 

EliTooCold

New Member
Sounds like a noise suppressor. Initial differences get through unchanged, but when something becomes repetitive, it starts removing the more prominent parts of the repetitive thing. It works really well for fan noise, etc., but not so much for a repeated sound effect.

What do your audio settings look like? Specifically the filters?
The elgato only had a sharpen effect filter and then my yeti has the noise gate and noise suppression.
 

AaronD

Active Member
The only filters I have are on my YETI external mic but I will send a picture for both.
Aha! You do have a Noise Suppressor. On a mic, that's good, for the fan noise that I mentioned before, and whatever electronic noise there might be, but it works best if it's the first thing in the chain. If it's after a gate, as you show here, then it "gets unused to" the noise when the gate closes and has to "get used to" it again when the gate opens. Having it first avoids that.
So the order should be: Suppressor -> Gate -> Limiter
Once you have that, you might also be able to set the gate thresholds a bit lower, which is also good.

I assume that the game audio comes in separately from the mic, and that there aren't any filters on that? What does your Audio Mixer look like?
 

EliTooCold

New Member
Aha! You do have a Noise Suppressor. On a mic, that's good, for the fan noise that I mentioned before, and whatever electronic noise there might be, but it works best if it's the first thing in the chain. If it's after a gate, as you show here, then it "gets unused to" the noise when the gate closes and has to "get used to" it again when the gate opens. Having it first avoids that.
So the order should be: Suppressor -> Gate -> Limiter
Once you have that, you might also be able to set the gate thresholds a bit lower, which is also good.

I assume that the game audio comes in separately from the mic, and that there aren't any filters on that? What does your Audio Mixer look like?
Oh thanks a lot for the suggestion I had no idea. I appreciate that I will do that right now. Also I’ll attach what my audio mixer looks like. It’s really only my elgato HD60X capture card and my Yeti external mic.
A61B7DF5-832F-44DD-BAFA-675D199CDBCF.jpeg
 

EliTooCold

New Member
Aha! You do have a Noise Suppressor. On a mic, that's good, for the fan noise that I mentioned before, and whatever electronic noise there might be, but it works best if it's the first thing in the chain. If it's after a gate, as you show here, then it "gets unused to" the noise when the gate closes and has to "get used to" it again when the gate opens. Having it first avoids that.
So the order should be: Suppressor -> Gate -> Limiter
Once you have that, you might also be able to set the gate thresholds a bit lower, which is also good.

I assume that the game audio comes in separately from the mic, and that there aren't any filters on that? What does your Audio Mixer look like?
Also should I set the open threshold a little lower or the close?
 

AaronD

Active Member
Oh thanks a lot for the suggestion I had no idea. I appreciate that I will do that right now. Also I’ll attach what my audio mixer looks like. It’s really only my elgato HD60X capture card and my Yeti external mic. View attachment 91463
The elgato capture card is the game audio? That's the input that has the problem? And it doesn't have any filters on it?

Also should I set the open threshold a little lower or the close?
Both. After the Suppressor, the signal that needs to be cut off is probably lower than before, so you set the Gate to match that. Not many tutorials about separate Open and Close Thresholds though, as most gates only have one control that does both. Think through how it works though, and you should get it.

Another thing to consider is whether you even need the gate at all anymore. The suppressor by itself might be enough. Don't use any more processing than you have to.
(but do use what you have to, and don't be afraid to use "wacky" settings if that's what it takes to make it right...after looking for problems elsewhere of course, 'cause that's usually the cause of "wacky" settings)
 

EliTooCold

New Member
The elgato capture card is the game audio? That's the input that has the problem? And it doesn't have any filters on it?


Both. After the Suppressor, the signal that needs to be cut off is probably lower than before, so you set the Gate to match that. Not many tutorials about separate Open and Close Thresholds though, as most gates only have one control that does both. Think through how it works though, and you should get it.

Another thing to consider is whether you even need the gate at all anymore. The suppressor by itself might be enough. Don't use any more processing than you have to.
(but do use what you have to, and don't be afraid to use "wacky" settings if that's what it takes to make it right...after looking for problems elsewhere of course, 'cause that's usually the cause of "wacky" settings)
Ok thanks I’ll play around and see if I need the gate anymore. And yes the elgato captures the visual and audio of the game I’m playing. The rest of the games audio like foot steps, reloading etc sound fine but it’s just when I’m shooting for an extended period of time the issue occurs.
 

AaronD

Active Member
yes the elgato captures the visual and audio of the game I’m playing. The rest of the games audio like foot steps, reloading etc sound fine but it’s just when I’m shooting for an extended period of time the issue occurs.
Hmm... If there aren't any filters in that, then I really don't know why the sound would change after a while. Unless you're actually getting it through the mic somehow, and its filters? Check the routing; maybe a device selection is off or something like that?
 

EliTooCold

New Member
Hmm... If there aren't any filters in that, then I really don't know why the sound would change after a while. Unless you're actually getting it through the mic somehow, and its filters? Check the routing; maybe a device selection is off or something like
Could it be with the chat link cable I’m using? I’m using the elgato chat link cable so I got it plugged into my headset then my controller into the elgato so I can capture my friends audio but idk how that would interfere with the bullets? I’ve been stuck on this for so long because idk what else could really cause it
 

AaronD

Active Member
Could it be with the chat link cable I’m using? I’m using the elgato chat link cable so I got it plugged into my headset then my controller into the elgato so I can capture my friends audio but idk how that would interfere with the bullets? I’ve been stuck on this for so long because idk what else could really cause it
Depending on how the chat link system works, possibly. I wouldn't be surprised if it combines everything itself - mic, game audio, everything it has access to - and then presents that mix to the PC. So what you call the mic (because you tested it without a game running and so that's all it was at *that* time) might actually be everything.
 

EliTooCold

New Member
Depending on how the chat link system works, possibly. I wouldn't be surprised if it combines everything itself - mic, game audio, everything it has access to - and then presents that mix to the PC. So what you call the mic (because you tested it without a game running and so that's all it was at *that* time) might actually be everything.
I tested it without the chat link and sadly it still happens so it’s not the chat links issue. It’s sone underlying setting or something I can not find. Because the elgato is the main source for the gameplay footage and gameplay audio alone. Chat link just takes the game chat audio from ur controller and headset and sends it to the elgato as well
 

AaronD

Active Member
I tested it without the chat link and sadly it still happens so it’s not the chat links issue. It’s sone underlying setting or something I can not find. Because the elgato is the main source for the gameplay footage and gameplay audio alone.
What I wonder is if you have things completely swapped, and *then* you named them, so that the names are not accurate to what they really are.

Chat link just takes the game chat audio from ur controller and headset and sends it to the elgato as well
This, for example, could be what I was talking about. If your headset comes through there, and you tested it with only the headset, then you might have called that input "Mic", and set it up accordingly, when it's actually everything. The other input, by process of elimination, you called "elgato", but there's nothing there.

When you said it still happens without the chat link, I'm not convinced that you actually did a good test. For all I know, you might have just disabled the headset, and kept the game audio that goes through the mis-named "Mic" channel.
 

EliTooCold

New Member
What I wonder is if you have things completely swapped, and *then* you named them, so that the names are not accurate to what they really are.


This, for example, could be what I was talking about. If your headset comes through there, and you tested it with only the headset, then you might have called that input "Mic", and set it up accordingly, when it's actually everything. The other input, by process of elimination, you called "elgato", but there's nothing there.

When you said it still happens without the chat link, I'm not convinced that you actually did a good test. For all I know, you might have just disabled the headset, and kept the game audio that goes through the mis-named "Mic" channel.
After sitting down and playing around with it bro I fixed it ‍. I was over complicating things I’m pretty sure u mentioned it at some point in this thread. It wasn’t the chat link or my obs settings. It was my PC settings. My PC had multiple audio input and output sources so at some point things may have been getting looped. I cleared it out and made sure the audio is going in and out of where it needs to be. It doesn’t make that noise anymore and it sounds crisp and clear
 

EliTooCold

New Member
What I wonder is if you have things completely swapped, and *then* you named them, so that the names are not accurate to what they really are.


This, for example, could be what I was talking about. If your headset comes through there, and you tested it with only the headset, then you might have called that input "Mic", and set it up accordingly, when it's actually everything. The other input, by process of elimination, you called "elgato", but there's nothing there.

When you said it still happens without the chat link, I'm not convinced that you actually did a good test. For all I know, you might have just disabled the headset, and kept the game audio that goes through the mis-named "Mic" channel.
For example it was crazy lol. My PC output was the pc speakers, my yeti mic, elgato then input had elgato and all this other mess. So I made my yeti for speaking solely on obs and on windows it’s prioritized for communication, and elgato is my input audio on obs and windows and output are my pc speakers and everything is working fine now
 

AaronD

Active Member
I was over complicating things I’m pretty sure u mentioned it at some point in this thread. It wasn’t the chat link or my obs settings. It was my PC settings. My PC had multiple audio input and output sources so at some point things may have been getting looped. I cleared it out and made sure the audio is going in and out of where it needs to be. It doesn’t make that noise anymore and it sounds crisp and clear
Yeah, sometimes you have to do that.

I've been a live sound guy for long enough to have learned on analog and then transitioned to digital. (still end up running an analog rig every now and then) If we still did things like that, you would have seen the problem immediately because analog shows you everything all at once. Digital's capability in a small space also means that it has to hide stuff, and so the problem is often somewhere that you can't see immediately.

Glad you got it working.
 
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