MagnaWing
New Member
I tried to record some gameplay, but when I checked the video after the recording, it was super choppy.
Log file:
12:00:28.027: speakers: 2
12:00:28.034: ---------------------------------
12:00:28.034: Initializing D3D11..
12:00:28.035: Available Video Adapters:
12:00:28.038: Adapter 1: Intel(R) HD Graphics Family
12:00:28.038: Dedicated VRAM: 117964800
12:00:28.038: Shared VRAM: 2106105856
12:00:28.038: output 1: pos={0, 0}, size={1280, 720}, attached=true
12:00:28.046: Loading up D3D11 on adapter Intel(R) HD Graphics Family (0)
12:00:28.055: D3D11 loaded sucessfully, feature level used: 45056
12:00:29.169: ---------------------------------
12:00:29.169: video settings reset:
12:00:29.169: base resolution: 1280x720
12:00:29.169: output resolution: 960x540
12:00:29.169: downscale filter: Bicubic
12:00:29.169: fps: 30/1
12:00:29.169: format: NV12
12:00:29.170: ---------------------------------
12:00:29.188: [CoreAudio encoder]: Adding CoreAudio AAC encoder
12:00:29.195: [AMF Encoder] Version 1.4.1.0-1.3.0.5
12:00:29.195: [AMF Encoder] Unable to load 'amfrt32.dll', error code 126.
12:00:29.269: Required module function 'obs_module_load' in module '../../obs-plugins/32bit/libcef.dll' not found, loading of module failed
12:00:29.272: Required module function 'obs_module_load' in module '../../obs-plugins/32bit/libEGL.dll' not found, loading of module failed
12:00:29.281: Required module function 'obs_module_load' in module '../../obs-plugins/32bit/libGLESv2.dll' not found, loading of module failed
12:00:29.287: Failed to load 'en-US' text for module: 'obs-browser.dll'
12:00:29.287: [browser_source: 'Version: 1.25.0']
12:00:29.303: LoadLibrary failed for 'nvEncodeAPI.dll': The specified module could not be found.
12:00:29.303: (126)
12:00:29.380: VLC found, VLC video source enabled
12:00:29.892: No blackmagic support
12:00:30.179: ---------------------------------
12:00:30.179: Loaded Modules:
12:00:30.179: win-wasapi.dll
12:00:30.179: win-mf.dll
12:00:30.179: win-dshow.dll
12:00:30.179: win-decklink.dll
12:00:30.179: win-capture.dll
12:00:30.179: vlc-video.dll
12:00:30.179: text-freetype2.dll
12:00:30.179: rtmp-services.dll
12:00:30.179: obs-x264.dll
12:00:30.179: obs-transitions.dll
12:00:30.179: obs-text.dll
12:00:30.179: obs-qsv11.dll
12:00:30.179: obs-outputs.dll
12:00:30.179: obs-filters.dll
12:00:30.180: obs-ffmpeg.dll
12:00:30.180: obs-browser.dll
12:00:30.180: image-source.dll
12:00:30.180: frontend-tools.dll
12:00:30.180: enc-amf.dll
12:00:30.180: coreaudio-encoder.dll
12:00:30.180: ==== Startup complete ===============================================
12:00:30.205: All scene data cleared
12:00:30.205: ------------------------------------------------
12:00:30.283: WASAPI: Device 'Speakers (Conexant SmartAudio HD)' initialized
12:00:30.337: WASAPI: Device 'Microphone (Conexant SmartAudio HD)' initialized
12:00:30.352: Switched to scene 'Overwatch'
12:00:30.353: ------------------------------------------------
12:00:30.354: Loaded scenes:
12:00:30.354: - scene 'Overwatch':
12:00:30.354: - source: 'Mic' (wasapi_input_capture)
12:00:30.354: - filter: 'Noise Suppression' (noise_suppress_filter)
12:00:30.354: - source: 'Gameplay' (game_capture)
12:00:30.354: - source: 'Facecam' (dshow_input)
12:00:30.354: ------------------------------------------------
12:00:30.379: adding 46 milliseconds of audio buffering, total audio buffering is now 46 milliseconds
12:00:30.517: ---------------------------------
12:00:30.518: [DShow Device: 'Facecam'] settings updated:
12:00:30.518: video device: Lenovo EasyCamera
12:00:30.518: video path: \\?\usb#vid_5986&pid_014f&mi_00#6&e63f326&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global
12:00:30.518: resolution: 640x480
12:00:30.518: fps: 30.00 (interval: 333333)
12:00:30.518: format: YUY2
12:00:30.565: Update check: last known remote version is 0.16.5
12:05:15.225: Settings changed (general)
12:05:15.225: ------------------------------------------------
12:07:09.143: Max audio buffering reached!
12:07:09.143: adding 998 milliseconds of audio buffering, total audio buffering is now 1044 milliseconds
12:07:12.137: [game-capture: 'Gameplay'] attempting to hook process: Overwatch.exe
12:07:12.139: [game-capture: 'Gameplay'] using helper (compatibility hook)
12:07:12.998: [game-capture: 'Gameplay'] Hooked to process: Overwatch.exe
12:07:12.999: [game-capture: 'Gameplay'] (half life scientist) everything.. seems to be in order
12:07:13.014: [game-capture: 'Gameplay'] Hooked DXGI
12:07:13.015: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:07:38.268: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:07:38.331: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:09:38.239: ---------------------------------
12:09:38.239: [x264 encoder: 'recording_h264'] preset: ultrafast
12:09:38.241: [x264 encoder: 'recording_h264'] x264 param: opend=true failed
12:09:38.248: [x264 encoder: 'recording_h264'] settings:
12:09:38.248: rate_control: CRF
12:09:38.248: bitrate: 0
12:09:38.248: buffer size: 0
12:09:38.248: crf: 10
12:09:38.248: fps_num: 30
12:09:38.248: fps_den: 1
12:09:38.248: width: 960
12:09:38.248: height: 540
12:09:38.248: keyint: 250
12:09:38.248: vfr: off
12:09:38.248:
12:09:38.248: [x264 encoder: 'recording_h264'] custom settings: opend=true
12:09:38.414: [CoreAudio AAC: 'Track1']: settings:
12:09:38.414: mode: AAC
12:09:38.414: bitrate: 160
12:09:38.414: sample rate: 44100
12:09:38.414: cbr: on
12:09:38.414: output buffer: 1536
12:09:39.324: ==== Recording Start ===============================================
12:09:39.324: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/dell/Videos/2016-11-12 12-09-38.mp4'...
12:10:05.799: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:10:06.024: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:10:23.776: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/dell/Videos/2016-11-12 12-09-38.mp4' stopped
12:10:23.776: Output 'adv_file_output': stopping
12:10:23.776: Output 'adv_file_output': Total encoded frames: 613
12:10:23.776: Output 'adv_file_output': Total drawn frames: 1334
12:10:23.777: Output 'adv_file_output': Number of skipped frames due to encoding lag: 1270 (207.2%)
12:10:23.777: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 1087 (81.5%)
12:10:23.779: ==== Recording Stop ================================================
12:10:29.520: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:10:29.571: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:16:01.870: [game-capture: 'Gameplay'] capture window no longer exists, terminating capture
12:19:13.004: [game-capture: 'Gameplay'] attempting to hook process: Overwatch.exe
12:19:13.005: [game-capture: 'Gameplay'] using helper (compatibility hook)
12:19:13.783: [game-capture: 'Gameplay'] Hooked to process: Overwatch.exe
12:19:13.785: [game-capture: 'Gameplay'] (half life scientist) everything.. seems to be in order
12:19:13.795: [game-capture: 'Gameplay'] Hooked DXGI
12:19:13.802: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:19:48.894: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:19:48.946: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:23:46.104: [game-capture: 'Gameplay'] capture window no longer exists, terminating capture
12:24:49.837: [game-capture: 'Gameplay'] attempting to hook process: Overwatch.exe
12:24:49.839: [game-capture: 'Gameplay'] using helper (compatibility hook)
12:24:50.140: [game-capture: 'Gameplay'] Hooked to process: Overwatch.exe
12:24:50.140: [game-capture: 'Gameplay'] (half life scientist) everything.. seems to be in order
12:24:50.166: [game-capture: 'Gameplay'] Hooked DXGI
12:24:50.245: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:25:24.778: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:25:24.828: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:27:11.057: ---------------------------------
12:27:11.061: [x264 encoder: 'recording_h264'] preset: ultrafast
12:27:11.066: [x264 encoder: 'recording_h264'] x264 param: opend=true failed
12:27:11.066: [x264 encoder: 'recording_h264'] settings:
12:27:11.066: rate_control: CRF
12:27:11.066: bitrate: 0
12:27:11.066: buffer size: 0
12:27:11.066: crf: 10
12:27:11.066: fps_num: 30
12:27:11.066: fps_den: 1
12:27:11.066: width: 960
12:27:11.066: height: 540
12:27:11.066: keyint: 250
12:27:11.066: vfr: off
12:27:11.066:
12:27:11.066: [x264 encoder: 'recording_h264'] custom settings: opend=true
12:27:12.260: [CoreAudio AAC: 'Track1']: settings:
12:27:12.260: mode: AAC
12:27:12.260: bitrate: 160
12:27:12.260: sample rate: 44100
12:27:12.260: cbr: on
12:27:12.260: output buffer: 1536
12:27:15.578: ==== Recording Start ===============================================
12:27:15.579: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/dell/Videos/2016-11-12 12-27-11.mp4'...
12:31:19.458: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/dell/Videos/2016-11-12 12-27-11.mp4' stopped
12:31:19.459: Output 'adv_file_output': stopping
12:31:19.459: Output 'adv_file_output': Total encoded frames: 147
12:31:19.459: Output 'adv_file_output': Total drawn frames: 7320
12:31:19.459: Output 'adv_file_output': Number of skipped frames due to encoding lag: 6857 (4664.6%)
12:31:19.459: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 6712 (91.7%)
12:31:20.958: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:31:20.984: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:31:35.053: ==== Recording Stop ================================================
12:32:29.889: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:32:29.916: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:33:02.305: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:33:02.333: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:33:21.649: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:33:21.702: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:34:14.118: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:34:14.155: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:34:27.114: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:34:27.155: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:36:26.370: [game-capture: 'Gameplay'] capture window no longer exists, terminating capture
Log file:
12:00:28.027: speakers: 2
12:00:28.034: ---------------------------------
12:00:28.034: Initializing D3D11..
12:00:28.035: Available Video Adapters:
12:00:28.038: Adapter 1: Intel(R) HD Graphics Family
12:00:28.038: Dedicated VRAM: 117964800
12:00:28.038: Shared VRAM: 2106105856
12:00:28.038: output 1: pos={0, 0}, size={1280, 720}, attached=true
12:00:28.046: Loading up D3D11 on adapter Intel(R) HD Graphics Family (0)
12:00:28.055: D3D11 loaded sucessfully, feature level used: 45056
12:00:29.169: ---------------------------------
12:00:29.169: video settings reset:
12:00:29.169: base resolution: 1280x720
12:00:29.169: output resolution: 960x540
12:00:29.169: downscale filter: Bicubic
12:00:29.169: fps: 30/1
12:00:29.169: format: NV12
12:00:29.170: ---------------------------------
12:00:29.188: [CoreAudio encoder]: Adding CoreAudio AAC encoder
12:00:29.195: [AMF Encoder] Version 1.4.1.0-1.3.0.5
12:00:29.195: [AMF Encoder] Unable to load 'amfrt32.dll', error code 126.
12:00:29.269: Required module function 'obs_module_load' in module '../../obs-plugins/32bit/libcef.dll' not found, loading of module failed
12:00:29.272: Required module function 'obs_module_load' in module '../../obs-plugins/32bit/libEGL.dll' not found, loading of module failed
12:00:29.281: Required module function 'obs_module_load' in module '../../obs-plugins/32bit/libGLESv2.dll' not found, loading of module failed
12:00:29.287: Failed to load 'en-US' text for module: 'obs-browser.dll'
12:00:29.287: [browser_source: 'Version: 1.25.0']
12:00:29.303: LoadLibrary failed for 'nvEncodeAPI.dll': The specified module could not be found.
12:00:29.303: (126)
12:00:29.380: VLC found, VLC video source enabled
12:00:29.892: No blackmagic support
12:00:30.179: ---------------------------------
12:00:30.179: Loaded Modules:
12:00:30.179: win-wasapi.dll
12:00:30.179: win-mf.dll
12:00:30.179: win-dshow.dll
12:00:30.179: win-decklink.dll
12:00:30.179: win-capture.dll
12:00:30.179: vlc-video.dll
12:00:30.179: text-freetype2.dll
12:00:30.179: rtmp-services.dll
12:00:30.179: obs-x264.dll
12:00:30.179: obs-transitions.dll
12:00:30.179: obs-text.dll
12:00:30.179: obs-qsv11.dll
12:00:30.179: obs-outputs.dll
12:00:30.179: obs-filters.dll
12:00:30.180: obs-ffmpeg.dll
12:00:30.180: obs-browser.dll
12:00:30.180: image-source.dll
12:00:30.180: frontend-tools.dll
12:00:30.180: enc-amf.dll
12:00:30.180: coreaudio-encoder.dll
12:00:30.180: ==== Startup complete ===============================================
12:00:30.205: All scene data cleared
12:00:30.205: ------------------------------------------------
12:00:30.283: WASAPI: Device 'Speakers (Conexant SmartAudio HD)' initialized
12:00:30.337: WASAPI: Device 'Microphone (Conexant SmartAudio HD)' initialized
12:00:30.352: Switched to scene 'Overwatch'
12:00:30.353: ------------------------------------------------
12:00:30.354: Loaded scenes:
12:00:30.354: - scene 'Overwatch':
12:00:30.354: - source: 'Mic' (wasapi_input_capture)
12:00:30.354: - filter: 'Noise Suppression' (noise_suppress_filter)
12:00:30.354: - source: 'Gameplay' (game_capture)
12:00:30.354: - source: 'Facecam' (dshow_input)
12:00:30.354: ------------------------------------------------
12:00:30.379: adding 46 milliseconds of audio buffering, total audio buffering is now 46 milliseconds
12:00:30.517: ---------------------------------
12:00:30.518: [DShow Device: 'Facecam'] settings updated:
12:00:30.518: video device: Lenovo EasyCamera
12:00:30.518: video path: \\?\usb#vid_5986&pid_014f&mi_00#6&e63f326&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global
12:00:30.518: resolution: 640x480
12:00:30.518: fps: 30.00 (interval: 333333)
12:00:30.518: format: YUY2
12:00:30.565: Update check: last known remote version is 0.16.5
12:05:15.225: Settings changed (general)
12:05:15.225: ------------------------------------------------
12:07:09.143: Max audio buffering reached!
12:07:09.143: adding 998 milliseconds of audio buffering, total audio buffering is now 1044 milliseconds
12:07:12.137: [game-capture: 'Gameplay'] attempting to hook process: Overwatch.exe
12:07:12.139: [game-capture: 'Gameplay'] using helper (compatibility hook)
12:07:12.998: [game-capture: 'Gameplay'] Hooked to process: Overwatch.exe
12:07:12.999: [game-capture: 'Gameplay'] (half life scientist) everything.. seems to be in order
12:07:13.014: [game-capture: 'Gameplay'] Hooked DXGI
12:07:13.015: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:07:38.268: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:07:38.331: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:09:38.239: ---------------------------------
12:09:38.239: [x264 encoder: 'recording_h264'] preset: ultrafast
12:09:38.241: [x264 encoder: 'recording_h264'] x264 param: opend=true failed
12:09:38.248: [x264 encoder: 'recording_h264'] settings:
12:09:38.248: rate_control: CRF
12:09:38.248: bitrate: 0
12:09:38.248: buffer size: 0
12:09:38.248: crf: 10
12:09:38.248: fps_num: 30
12:09:38.248: fps_den: 1
12:09:38.248: width: 960
12:09:38.248: height: 540
12:09:38.248: keyint: 250
12:09:38.248: vfr: off
12:09:38.248:
12:09:38.248: [x264 encoder: 'recording_h264'] custom settings: opend=true
12:09:38.414: [CoreAudio AAC: 'Track1']: settings:
12:09:38.414: mode: AAC
12:09:38.414: bitrate: 160
12:09:38.414: sample rate: 44100
12:09:38.414: cbr: on
12:09:38.414: output buffer: 1536
12:09:39.324: ==== Recording Start ===============================================
12:09:39.324: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/dell/Videos/2016-11-12 12-09-38.mp4'...
12:10:05.799: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:10:06.024: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:10:23.776: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/dell/Videos/2016-11-12 12-09-38.mp4' stopped
12:10:23.776: Output 'adv_file_output': stopping
12:10:23.776: Output 'adv_file_output': Total encoded frames: 613
12:10:23.776: Output 'adv_file_output': Total drawn frames: 1334
12:10:23.777: Output 'adv_file_output': Number of skipped frames due to encoding lag: 1270 (207.2%)
12:10:23.777: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 1087 (81.5%)
12:10:23.779: ==== Recording Stop ================================================
12:10:29.520: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:10:29.571: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:16:01.870: [game-capture: 'Gameplay'] capture window no longer exists, terminating capture
12:19:13.004: [game-capture: 'Gameplay'] attempting to hook process: Overwatch.exe
12:19:13.005: [game-capture: 'Gameplay'] using helper (compatibility hook)
12:19:13.783: [game-capture: 'Gameplay'] Hooked to process: Overwatch.exe
12:19:13.785: [game-capture: 'Gameplay'] (half life scientist) everything.. seems to be in order
12:19:13.795: [game-capture: 'Gameplay'] Hooked DXGI
12:19:13.802: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:19:48.894: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:19:48.946: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:23:46.104: [game-capture: 'Gameplay'] capture window no longer exists, terminating capture
12:24:49.837: [game-capture: 'Gameplay'] attempting to hook process: Overwatch.exe
12:24:49.839: [game-capture: 'Gameplay'] using helper (compatibility hook)
12:24:50.140: [game-capture: 'Gameplay'] Hooked to process: Overwatch.exe
12:24:50.140: [game-capture: 'Gameplay'] (half life scientist) everything.. seems to be in order
12:24:50.166: [game-capture: 'Gameplay'] Hooked DXGI
12:24:50.245: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:25:24.778: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:25:24.828: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:27:11.057: ---------------------------------
12:27:11.061: [x264 encoder: 'recording_h264'] preset: ultrafast
12:27:11.066: [x264 encoder: 'recording_h264'] x264 param: opend=true failed
12:27:11.066: [x264 encoder: 'recording_h264'] settings:
12:27:11.066: rate_control: CRF
12:27:11.066: bitrate: 0
12:27:11.066: buffer size: 0
12:27:11.066: crf: 10
12:27:11.066: fps_num: 30
12:27:11.066: fps_den: 1
12:27:11.066: width: 960
12:27:11.066: height: 540
12:27:11.066: keyint: 250
12:27:11.066: vfr: off
12:27:11.066:
12:27:11.066: [x264 encoder: 'recording_h264'] custom settings: opend=true
12:27:12.260: [CoreAudio AAC: 'Track1']: settings:
12:27:12.260: mode: AAC
12:27:12.260: bitrate: 160
12:27:12.260: sample rate: 44100
12:27:12.260: cbr: on
12:27:12.260: output buffer: 1536
12:27:15.578: ==== Recording Start ===============================================
12:27:15.579: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/dell/Videos/2016-11-12 12-27-11.mp4'...
12:31:19.458: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/dell/Videos/2016-11-12 12-27-11.mp4' stopped
12:31:19.459: Output 'adv_file_output': stopping
12:31:19.459: Output 'adv_file_output': Total encoded frames: 147
12:31:19.459: Output 'adv_file_output': Total drawn frames: 7320
12:31:19.459: Output 'adv_file_output': Number of skipped frames due to encoding lag: 6857 (4664.6%)
12:31:19.459: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 6712 (91.7%)
12:31:20.958: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:31:20.984: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:31:35.053: ==== Recording Stop ================================================
12:32:29.889: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:32:29.916: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:33:02.305: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:33:02.333: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:33:21.649: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:33:21.702: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:34:14.118: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:34:14.155: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:34:27.114: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:34:27.155: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:36:26.370: [game-capture: 'Gameplay'] capture window no longer exists, terminating capture