Question / Help Trouble Recording Gameplay

MagnaWing

New Member
I tried to record some gameplay, but when I checked the video after the recording, it was super choppy.

Log file:

12:00:28.027: speakers: 2
12:00:28.034: ---------------------------------
12:00:28.034: Initializing D3D11..
12:00:28.035: Available Video Adapters:
12:00:28.038: Adapter 1: Intel(R) HD Graphics Family
12:00:28.038: Dedicated VRAM: 117964800
12:00:28.038: Shared VRAM: 2106105856
12:00:28.038: output 1: pos={0, 0}, size={1280, 720}, attached=true
12:00:28.046: Loading up D3D11 on adapter Intel(R) HD Graphics Family (0)
12:00:28.055: D3D11 loaded sucessfully, feature level used: 45056
12:00:29.169: ---------------------------------
12:00:29.169: video settings reset:
12:00:29.169: base resolution: 1280x720
12:00:29.169: output resolution: 960x540
12:00:29.169: downscale filter: Bicubic
12:00:29.169: fps: 30/1
12:00:29.169: format: NV12
12:00:29.170: ---------------------------------
12:00:29.188: [CoreAudio encoder]: Adding CoreAudio AAC encoder
12:00:29.195: [AMF Encoder] Version 1.4.1.0-1.3.0.5
12:00:29.195: [AMF Encoder] Unable to load 'amfrt32.dll', error code 126.
12:00:29.269: Required module function 'obs_module_load' in module '../../obs-plugins/32bit/libcef.dll' not found, loading of module failed
12:00:29.272: Required module function 'obs_module_load' in module '../../obs-plugins/32bit/libEGL.dll' not found, loading of module failed
12:00:29.281: Required module function 'obs_module_load' in module '../../obs-plugins/32bit/libGLESv2.dll' not found, loading of module failed
12:00:29.287: Failed to load 'en-US' text for module: 'obs-browser.dll'
12:00:29.287: [browser_source: 'Version: 1.25.0']
12:00:29.303: LoadLibrary failed for 'nvEncodeAPI.dll': The specified module could not be found.
12:00:29.303: (126)
12:00:29.380: VLC found, VLC video source enabled
12:00:29.892: No blackmagic support
12:00:30.179: ---------------------------------
12:00:30.179: Loaded Modules:
12:00:30.179: win-wasapi.dll
12:00:30.179: win-mf.dll
12:00:30.179: win-dshow.dll
12:00:30.179: win-decklink.dll
12:00:30.179: win-capture.dll
12:00:30.179: vlc-video.dll
12:00:30.179: text-freetype2.dll
12:00:30.179: rtmp-services.dll
12:00:30.179: obs-x264.dll
12:00:30.179: obs-transitions.dll
12:00:30.179: obs-text.dll
12:00:30.179: obs-qsv11.dll
12:00:30.179: obs-outputs.dll
12:00:30.179: obs-filters.dll
12:00:30.180: obs-ffmpeg.dll
12:00:30.180: obs-browser.dll
12:00:30.180: image-source.dll
12:00:30.180: frontend-tools.dll
12:00:30.180: enc-amf.dll
12:00:30.180: coreaudio-encoder.dll
12:00:30.180: ==== Startup complete ===============================================
12:00:30.205: All scene data cleared
12:00:30.205: ------------------------------------------------
12:00:30.283: WASAPI: Device 'Speakers (Conexant SmartAudio HD)' initialized
12:00:30.337: WASAPI: Device 'Microphone (Conexant SmartAudio HD)' initialized
12:00:30.352: Switched to scene 'Overwatch'
12:00:30.353: ------------------------------------------------
12:00:30.354: Loaded scenes:
12:00:30.354: - scene 'Overwatch':
12:00:30.354: - source: 'Mic' (wasapi_input_capture)
12:00:30.354: - filter: 'Noise Suppression' (noise_suppress_filter)
12:00:30.354: - source: 'Gameplay' (game_capture)
12:00:30.354: - source: 'Facecam' (dshow_input)
12:00:30.354: ------------------------------------------------
12:00:30.379: adding 46 milliseconds of audio buffering, total audio buffering is now 46 milliseconds
12:00:30.517: ---------------------------------
12:00:30.518: [DShow Device: 'Facecam'] settings updated:
12:00:30.518: video device: Lenovo EasyCamera
12:00:30.518: video path: \\?\usb#vid_5986&pid_014f&mi_00#6&e63f326&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global
12:00:30.518: resolution: 640x480
12:00:30.518: fps: 30.00 (interval: 333333)
12:00:30.518: format: YUY2
12:00:30.565: Update check: last known remote version is 0.16.5
12:05:15.225: Settings changed (general)
12:05:15.225: ------------------------------------------------
12:07:09.143: Max audio buffering reached!
12:07:09.143: adding 998 milliseconds of audio buffering, total audio buffering is now 1044 milliseconds
12:07:12.137: [game-capture: 'Gameplay'] attempting to hook process: Overwatch.exe
12:07:12.139: [game-capture: 'Gameplay'] using helper (compatibility hook)
12:07:12.998: [game-capture: 'Gameplay'] Hooked to process: Overwatch.exe
12:07:12.999: [game-capture: 'Gameplay'] (half life scientist) everything.. seems to be in order
12:07:13.014: [game-capture: 'Gameplay'] Hooked DXGI
12:07:13.015: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:07:38.268: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:07:38.331: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:09:38.239: ---------------------------------
12:09:38.239: [x264 encoder: 'recording_h264'] preset: ultrafast
12:09:38.241: [x264 encoder: 'recording_h264'] x264 param: opend=true failed
12:09:38.248: [x264 encoder: 'recording_h264'] settings:
12:09:38.248: rate_control: CRF
12:09:38.248: bitrate: 0
12:09:38.248: buffer size: 0
12:09:38.248: crf: 10
12:09:38.248: fps_num: 30
12:09:38.248: fps_den: 1
12:09:38.248: width: 960
12:09:38.248: height: 540
12:09:38.248: keyint: 250
12:09:38.248: vfr: off
12:09:38.248:
12:09:38.248: [x264 encoder: 'recording_h264'] custom settings: opend=true
12:09:38.414: [CoreAudio AAC: 'Track1']: settings:
12:09:38.414: mode: AAC
12:09:38.414: bitrate: 160
12:09:38.414: sample rate: 44100
12:09:38.414: cbr: on
12:09:38.414: output buffer: 1536
12:09:39.324: ==== Recording Start ===============================================
12:09:39.324: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/dell/Videos/2016-11-12 12-09-38.mp4'...
12:10:05.799: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:10:06.024: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:10:23.776: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/dell/Videos/2016-11-12 12-09-38.mp4' stopped
12:10:23.776: Output 'adv_file_output': stopping
12:10:23.776: Output 'adv_file_output': Total encoded frames: 613
12:10:23.776: Output 'adv_file_output': Total drawn frames: 1334
12:10:23.777: Output 'adv_file_output': Number of skipped frames due to encoding lag: 1270 (207.2%)
12:10:23.777: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 1087 (81.5%)
12:10:23.779: ==== Recording Stop ================================================
12:10:29.520: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:10:29.571: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:16:01.870: [game-capture: 'Gameplay'] capture window no longer exists, terminating capture
12:19:13.004: [game-capture: 'Gameplay'] attempting to hook process: Overwatch.exe
12:19:13.005: [game-capture: 'Gameplay'] using helper (compatibility hook)
12:19:13.783: [game-capture: 'Gameplay'] Hooked to process: Overwatch.exe
12:19:13.785: [game-capture: 'Gameplay'] (half life scientist) everything.. seems to be in order
12:19:13.795: [game-capture: 'Gameplay'] Hooked DXGI
12:19:13.802: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:19:48.894: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:19:48.946: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:23:46.104: [game-capture: 'Gameplay'] capture window no longer exists, terminating capture
12:24:49.837: [game-capture: 'Gameplay'] attempting to hook process: Overwatch.exe
12:24:49.839: [game-capture: 'Gameplay'] using helper (compatibility hook)
12:24:50.140: [game-capture: 'Gameplay'] Hooked to process: Overwatch.exe
12:24:50.140: [game-capture: 'Gameplay'] (half life scientist) everything.. seems to be in order
12:24:50.166: [game-capture: 'Gameplay'] Hooked DXGI
12:24:50.245: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:25:24.778: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:25:24.828: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:27:11.057: ---------------------------------
12:27:11.061: [x264 encoder: 'recording_h264'] preset: ultrafast
12:27:11.066: [x264 encoder: 'recording_h264'] x264 param: opend=true failed
12:27:11.066: [x264 encoder: 'recording_h264'] settings:
12:27:11.066: rate_control: CRF
12:27:11.066: bitrate: 0
12:27:11.066: buffer size: 0
12:27:11.066: crf: 10
12:27:11.066: fps_num: 30
12:27:11.066: fps_den: 1
12:27:11.066: width: 960
12:27:11.066: height: 540
12:27:11.066: keyint: 250
12:27:11.066: vfr: off
12:27:11.066:
12:27:11.066: [x264 encoder: 'recording_h264'] custom settings: opend=true
12:27:12.260: [CoreAudio AAC: 'Track1']: settings:
12:27:12.260: mode: AAC
12:27:12.260: bitrate: 160
12:27:12.260: sample rate: 44100
12:27:12.260: cbr: on
12:27:12.260: output buffer: 1536
12:27:15.578: ==== Recording Start ===============================================
12:27:15.579: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/dell/Videos/2016-11-12 12-27-11.mp4'...
12:31:19.458: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/dell/Videos/2016-11-12 12-27-11.mp4' stopped
12:31:19.459: Output 'adv_file_output': stopping
12:31:19.459: Output 'adv_file_output': Total encoded frames: 147
12:31:19.459: Output 'adv_file_output': Total drawn frames: 7320
12:31:19.459: Output 'adv_file_output': Number of skipped frames due to encoding lag: 6857 (4664.6%)
12:31:19.459: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 6712 (91.7%)
12:31:20.958: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:31:20.984: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:31:35.053: ==== Recording Stop ================================================
12:32:29.889: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:32:29.916: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:33:02.305: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:33:02.333: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:33:21.649: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:33:21.702: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:34:14.118: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:34:14.155: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:34:27.114: [game-capture: 'Gameplay'] ----------------- d3d11 capture freed ----------------
12:34:27.155: [game-capture: 'Gameplay'] d3d11 memory capture successful
12:36:26.370: [game-capture: 'Gameplay'] capture window no longer exists, terminating capture
 

H4ndy

Forum Moderator
Use Simple Mode and the Recording Presets, use any Hardware Encoder if one is available or x264 Low CPU usage if not.
 
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