Question / Help Tried multiple settings, still end up dropping frames.

Rovert87

New Member
Hello,

I am located in Tempe AZ, have been using the San Jose or San Francisco servers mainly. My download is around 160 and upload is around 11 with Cox, assuming the connection is running well at the time, which with Cox isn't always the case.

I have a 5960x overclocked to around 3.8ghz, 64gb of ram at 3000mhz, 980ti Classified, running 3 1440p monitors. I have played around with a bitrate between 2000-3000, mainly hanging around 2500. Friends have watched my stream on twitch and have said it's running decent but I still drop crazy amounts of frames.

I mainly play Rocket League, H1z1 and edit photos in the creative section. Trying to run at 60fps and downscaling to 720p.

https://gist.github.com/7326a6b3daf16ea9faf123568b725ff7

Thanks for any tips you guys can throw my way!
 

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sam686

Member
The bottom of one of the log shows: Number of lagged frames due to rendering lag/stalls: 6034 (40.6%) ... This is render problem, the encoder/internet is mostly ok.

Both logs shows monitor_capture and game_capture at the same time, try not to use both at the same time. Monitor capture may have poor performance, especially when using opengl mode.

One of the log shows: Warning: The OpenGL renderer is currently in use. On windows, the OpenGL renderer can decrease capture performance due to the lack of specific features used to maximize capture performance. The Direct3D 11 renderer is recommended instead.
 

Rovert87

New Member
The bottom of one of the log shows: Number of lagged frames due to rendering lag/stalls: 6034 (40.6%) ... This is render problem, the encoder/internet is mostly ok.

Both logs shows monitor_capture and game_capture at the same time, try not to use both at the same time. Monitor capture may have poor performance, especially when using opengl mode.

One of the log shows: Warning: The OpenGL renderer is currently in use. On windows, the OpenGL renderer can decrease capture performance due to the lack of specific features used to maximize capture performance. The Direct3D 11 renderer is recommended instead.

Thanks! I will try these changes.
 
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