mimi-min
New Member
I had an idea to use scenes to build things such as overlays that I will use inside of the main scenes, so I wouldn't have to re-configure or copy/paste each element individually (as well as for organization's sake), but it seems to be reading the black background as part of anything that has transparency.
Here's a screenshot; I used this as a test, that image has some less-than-opaque bits but should be completely white.
I noticed this especially when trying to use a set of chat widgets with partially transparent backgrounds; they should have been a semi-transparent white, but instead they were a semi-transparent dark grey. All images have an annoying black outline as well.
Transparency works just fine when adding things directly into the scene, just not when nested.
The background wasn't much of a problem because I was able to add the image/white color source into it and get it to look okay, but I still want to be able to add things as overlays on top of windows etc.
I know there's masking but many of the things I want to use are animated.
I'm not sure if this is a bug or if there is a setting I'm missing,
Either way, thank you in advance.
Here's a screenshot; I used this as a test, that image has some less-than-opaque bits but should be completely white.

I noticed this especially when trying to use a set of chat widgets with partially transparent backgrounds; they should have been a semi-transparent white, but instead they were a semi-transparent dark grey. All images have an annoying black outline as well.


Transparency works just fine when adding things directly into the scene, just not when nested.
The background wasn't much of a problem because I was able to add the image/white color source into it and get it to look okay, but I still want to be able to add things as overlays on top of windows etc.
I know there's masking but many of the things I want to use are animated.
I'm not sure if this is a bug or if there is a setting I'm missing,
Either way, thank you in advance.