Hello!
I streamed for like 30-40 minutes today and while I did, I felt most of the time the game felt sluggish, lagging. Like micro-stuttering or something similar. The game is a simple platformer game and Nvidia was showing over 60 FPS at all times. Usually it indicates that the CPU is bottlenecking or Vsync is off however, vsync was on and CPU usage - accoring to OBS was very low (like 10%?!).
I'm playing on a six~ year old machine now so my CPU isn't really up to date but when it's not using more CPU when it could, there must be something off somewhere, maybe in my settings? When I streamed on my previous PC, platform games (2D) worked without some sort of performance degradation.
The encoding is using software (x264) at 2500 kbps. Streaming 720p @ 60 FPS (downscaled from 1080p).
I could provide you with CPU/GPU but it sort of feels unnecessary since a similar stream environment used to work on my computer from 2010 (on 2D platform games)?
Other info:
I'm using game capture and in the old days that used GPU resources from what I was told here at the forums. Should I use something else?
I streamed for like 30-40 minutes today and while I did, I felt most of the time the game felt sluggish, lagging. Like micro-stuttering or something similar. The game is a simple platformer game and Nvidia was showing over 60 FPS at all times. Usually it indicates that the CPU is bottlenecking or Vsync is off however, vsync was on and CPU usage - accoring to OBS was very low (like 10%?!).
I'm playing on a six~ year old machine now so my CPU isn't really up to date but when it's not using more CPU when it could, there must be something off somewhere, maybe in my settings? When I streamed on my previous PC, platform games (2D) worked without some sort of performance degradation.
The encoding is using software (x264) at 2500 kbps. Streaming 720p @ 60 FPS (downscaled from 1080p).
I could provide you with CPU/GPU but it sort of feels unnecessary since a similar stream environment used to work on my computer from 2010 (on 2D platform games)?
Other info:
I'm using game capture and in the old days that used GPU resources from what I was told here at the forums. Should I use something else?