Question / Help Sync multiplayer games

Nick-Nack

New Member
Hi there!

Not completly sure if I'm in the right part of the forum, just move this thread if I'm not.

I'm currently trying to get the following to work:
I play a multiplayer game on my computer, my friend plays the same game via multiplayer on his. He sends me his captured screen via OBS and RTMP and I use that, my own game capture and teamspeak capture to create a split-screen stream. Unfortunately RTMP introduces a delay of 2 seconds.
One possible solution could be to delay everything else by 2 seconds, too, but based on previous discussions in this forum seems that delaying a screen capture isn't currently possible and also not very close on the roadmap.
Do you have any other ideas, for example for reducing the RTMP delay? Currently my only idea is have two instances of OBS with one capturing the screen and sending it via RTMP to the other which collects all RTMP streams.

Best,
Nick-Nack
 

malone76

New Member
Would be intensive but a workaround would be you could stream to the RTMP as well, then cap both from the remote RTMP? Hacky at best, but may work.
 

Nick-Nack

New Member
Yes, that's also my current idea for a workaround, but as you mentioned this would mean two instances of OBS and the game running on my system :-/
 
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