Nick-Nack
New Member
Hi there!
Not completly sure if I'm in the right part of the forum, just move this thread if I'm not.
I'm currently trying to get the following to work:
I play a multiplayer game on my computer, my friend plays the same game via multiplayer on his. He sends me his captured screen via OBS and RTMP and I use that, my own game capture and teamspeak capture to create a split-screen stream. Unfortunately RTMP introduces a delay of 2 seconds.
One possible solution could be to delay everything else by 2 seconds, too, but based on previous discussions in this forum seems that delaying a screen capture isn't currently possible and also not very close on the roadmap.
Do you have any other ideas, for example for reducing the RTMP delay? Currently my only idea is have two instances of OBS with one capturing the screen and sending it via RTMP to the other which collects all RTMP streams.
Best,
Nick-Nack
Not completly sure if I'm in the right part of the forum, just move this thread if I'm not.
I'm currently trying to get the following to work:
I play a multiplayer game on my computer, my friend plays the same game via multiplayer on his. He sends me his captured screen via OBS and RTMP and I use that, my own game capture and teamspeak capture to create a split-screen stream. Unfortunately RTMP introduces a delay of 2 seconds.
One possible solution could be to delay everything else by 2 seconds, too, but based on previous discussions in this forum seems that delaying a screen capture isn't currently possible and also not very close on the roadmap.
Do you have any other ideas, for example for reducing the RTMP delay? Currently my only idea is have two instances of OBS with one capturing the screen and sending it via RTMP to the other which collects all RTMP streams.
Best,
Nick-Nack