tripletopper
Member
This first paragraph is the trdl version and the rest is more specifics. Do you currently have either an RGB color combining logic mode or a perfect photographic negative mode which affects both the luma and the chroma so that you could use Standard TV logic on the photographic negatives and then negatively photographed that to get a positive image of RGB logic? Reason why I'm doing it is to make red and cyan and a glyphs in 3D where red contains the white information in a black and white left eye and same with cyan and right eye.
I don't know what logic most of your in program tools used, but it's not the logic I'm looking for in particular case.
I could get a perfectly good monochrome picture on both my left and right eye of a camera by setting both to negative 100% saturation.
Now I got two black and white films of left eye and right eye.
Then I could take color multiply and instead of multiplying them by full White or R ff G ff B ff. I multiply the left eye by R ff G 00 B 00 or pure red and multiply the right eye by R 00 G ff Bff or pure cyan.
The effect I'm looking for, a pure and anaglyph, needs to combine the red of the left eye and the green and blue the right eye to make one complete picture.
Unfortunately you have to add transparencies and turn down the transparencies because it uses pigment logic where everything starts white and you color downward to Black. I'd like an option for light logic where everything starts off black and you keep adding lights to eventually get to White. That would be the perfect for a black and white 3D movie that's presented in Anna glyph format.
Unfortunately I don't know if the blacks as a shield on either the red or cyan Prince whichever is in front block out the light totally in the back which creates a darker picture. And one where some of the information gets lost because the color is just the coating for the left and right eye information showed simultaneously.
If black is acting as a mask for colors underneath it, and the only option is to transparify it, I don't see how you could preserve both the left I am right eye information that's encoded in the black and red picture and the black and cyan picture to present an analog picture except through positive light logic.
I guess film shows positive light by starting with white and shining through pigments so therefore if there's such a thing as a photographic negative option not just a chroma shift but aluma shift too a total complete coloring version I'd like that feature so that I could invert the positives to negatives combine the negatives in the pigment sense and then negative that to make the light print of what the pigment print was.
That would be the long way around but I don't know how to do that, but it might already be there.
I don't know what logic most of your in program tools used, but it's not the logic I'm looking for in particular case.
I could get a perfectly good monochrome picture on both my left and right eye of a camera by setting both to negative 100% saturation.
Now I got two black and white films of left eye and right eye.
Then I could take color multiply and instead of multiplying them by full White or R ff G ff B ff. I multiply the left eye by R ff G 00 B 00 or pure red and multiply the right eye by R 00 G ff Bff or pure cyan.
The effect I'm looking for, a pure and anaglyph, needs to combine the red of the left eye and the green and blue the right eye to make one complete picture.
Unfortunately you have to add transparencies and turn down the transparencies because it uses pigment logic where everything starts white and you color downward to Black. I'd like an option for light logic where everything starts off black and you keep adding lights to eventually get to White. That would be the perfect for a black and white 3D movie that's presented in Anna glyph format.
Unfortunately I don't know if the blacks as a shield on either the red or cyan Prince whichever is in front block out the light totally in the back which creates a darker picture. And one where some of the information gets lost because the color is just the coating for the left and right eye information showed simultaneously.
If black is acting as a mask for colors underneath it, and the only option is to transparify it, I don't see how you could preserve both the left I am right eye information that's encoded in the black and red picture and the black and cyan picture to present an analog picture except through positive light logic.
I guess film shows positive light by starting with white and shining through pigments so therefore if there's such a thing as a photographic negative option not just a chroma shift but aluma shift too a total complete coloring version I'd like that feature so that I could invert the positives to negatives combine the negatives in the pigment sense and then negative that to make the light print of what the pigment print was.
That would be the long way around but I don't know how to do that, but it might already be there.