Suggestion: Grouped Source Layers & Flexible Mixer

Peekajinx

New Member
My sources in my scene can get pretty crowded between the game source, audio source, HUD graphics, text, camera, camera overlay, the hidden things like Streamlab Alerts, etc etc... I really wish we could group things together. For instance, I could make a group with my camera, camera overlay, and graphic with my name on it that goes over the overlay all in one group that I can turn on and off visually. Perhaps have another group with my HUD graphic and each of the individual text or graphic items I have on that so they aren't taking up space and I can condense them down. I imagine it would have the usability like what you see in Adobe Photoshop layers.

I would also like to be able to specify the order of things in the audio mixer. Right now, everything sort of finds its own spot, but I would like to order them my own way in order of priority or whatever might be more convenient for me.
 
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