Streaming and Recording at the same time

eXposureBSBL

New Member
Can stream 1080p 60fps no problem but need to be able to record 1080p at the same time to then be able to upload the file to Hudl. Should the stream encoder and record encoder be the same or set one to hardware and one to software?

Last night Couldn't record, says encoder overload and runs the processor up. the only log file I had was from Thursday night. I cleared them all out for for next weeks games. Was going to try the below settings for the next game.
Screenshot 2025-03-08 215038.png
 

AaronD

Active Member
It takes a LOT of work to encode video! Software makes the CPU do it, so you can see how much work it really is. The hardware options make the GPU do it, using a dedicated chunk of silicon that does nothing else anyway. So if you can possibly use a hardware encoder, DO!

Some GPU's can encode multiple streams at the same time. If yours is one of them, then you can select a hardware option for both, and call it good.

If you can only encode one stream in hardware, then your choice for recording is between software and a literal copy of the stream. If the stream is okay, then you can do that, but it's generally considered a compromise.

For streaming, your connection (and sometimes your streaming service) has a maximum bitrate, and so you use a constant bitrate to be just enough below that to make sure it keeps working. That gives you the best possible quality given the limitations, but even still, static parts of the frame will become sharp and fast motion will be blurry.

For recording, the limits are far enough out of the way to not be a problem. (your own local hard drive) So you use constant quality instead, to use however many bits it needs to describe everything as well as you set it to. You can't predict the file size as well, but the assumption is that you don't need to. A rough estimate from experience is close enough.
 
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