Jonas Kramvik
New Member
Full disclaimer: I've tried researching how to use OBS the best way, I've read up on how the different encoders work and all that, but I've not really been able to get a lot of experience in practice. Still a total noob, in other words.
So, yesterday I tried streaming Dark Souls 3 from my PS4 via the Elgato HD60. Preview looks nice, and I thought this could go really well. I followed some guides and was told to use x.264 for streaming with a CFR of about 20-23. (Canvas size set to 1920x1080 @ 60fps. I have an upload speed of about 20mbps, so there shouldn't really be any issues with the network)
To begin with, I thought I could indeed do that without issue, and it'd be great. I just bought a new laptop specifically to stream AND record at the same time (I have a youtube channel I need the raw footage for).
The specs are as follows:
http://i.imgur.com/yo7V6Og.png
I also have an Nvidia GTX 950M with 4GB VRAM
I don't THINK this should be a hardware issue, right?
In any case, I ran into a couple of problems. First, the stream was super choppy for my viewers, which was terrible. Second, I couldn't even start recording locally no matter how many times I pressed "Start Recording".
I will add the log files. Maybe you guys can help me decode what they mean?
http://pastebin.com/n59fn92z
In any case, I stopped the stream plenty of times, and I ended up turning down the framerate recorded with, and so on and so forth, but I could never really figure out the problem.
I even changed encoder. I thought maybe the fact that I was using the same processor encoder for both the local recording and the stream was the culprit, so I changed one to NVenc to lessen the load on the CPU, but it still didn't start the local recording.
So yeah, in the end, I was able to get a semi-decent stream going, but I'm not really happy with it as I feel I could've gotten better, plus I didn't get to record anything locally. What can I do? What was the problem? Maybe you guys could read the logs and give me pointers? I'd very much like to learn.
Also, sorry for the damn novel I wrote here. I just wanted to be as clear as possible. Thank you very much!
So, yesterday I tried streaming Dark Souls 3 from my PS4 via the Elgato HD60. Preview looks nice, and I thought this could go really well. I followed some guides and was told to use x.264 for streaming with a CFR of about 20-23. (Canvas size set to 1920x1080 @ 60fps. I have an upload speed of about 20mbps, so there shouldn't really be any issues with the network)
To begin with, I thought I could indeed do that without issue, and it'd be great. I just bought a new laptop specifically to stream AND record at the same time (I have a youtube channel I need the raw footage for).
The specs are as follows:
http://i.imgur.com/yo7V6Og.png
I also have an Nvidia GTX 950M with 4GB VRAM
I don't THINK this should be a hardware issue, right?
In any case, I ran into a couple of problems. First, the stream was super choppy for my viewers, which was terrible. Second, I couldn't even start recording locally no matter how many times I pressed "Start Recording".
I will add the log files. Maybe you guys can help me decode what they mean?
http://pastebin.com/n59fn92z
In any case, I stopped the stream plenty of times, and I ended up turning down the framerate recorded with, and so on and so forth, but I could never really figure out the problem.
I even changed encoder. I thought maybe the fact that I was using the same processor encoder for both the local recording and the stream was the culprit, so I changed one to NVenc to lessen the load on the CPU, but it still didn't start the local recording.
So yeah, in the end, I was able to get a semi-decent stream going, but I'm not really happy with it as I feel I could've gotten better, plus I didn't get to record anything locally. What can I do? What was the problem? Maybe you guys could read the logs and give me pointers? I'd very much like to learn.
Also, sorry for the damn novel I wrote here. I just wanted to be as clear as possible. Thank you very much!