Dr_Enzy
New Member
Hi,
So Im wondering if anyone has any ideas here. I recently moved from an Intel i7-6700 CPU (16gb DDR-2666 memory) to an AMD R7-7700X w/ 32Gb DDR5-5600, keeping the SAME RTX-3050 GPU (Gigabyte Eagle 3050 OC). I did a fresh install of Windows 10, and am running the latest update.
Previously, the 6700 w/ RTX3050 handled streaming my main game with relative ease at 720p (My Monitors are 1440p, so this is a perfect 1/2 resolution). However, in the new system, starting streaming IMMEDIATELY causes a 40-50% loss of in-game frames (either capped 120fps down to 70fps; or uncapped 230fps down to ~130 fps), EVEN when using nVENC encoder (which never goes above 20% utilization).
Im very confused why this is happening. I have "Game Mode" on, I'm running OBS as Administrator w/ High Priority, and I found that enabling Hardware Accelerated GPU scheduling is essentially required on this system..
This GPU is clearly capable of pushing sub-5ms frametimes when not streaming... but that drops to under 7ms when streaming, even though the streaming frame render takes < 0.3 ms.
Something isn't adding up. Any ideas?
Thanks!
Dr_Enzy
So Im wondering if anyone has any ideas here. I recently moved from an Intel i7-6700 CPU (16gb DDR-2666 memory) to an AMD R7-7700X w/ 32Gb DDR5-5600, keeping the SAME RTX-3050 GPU (Gigabyte Eagle 3050 OC). I did a fresh install of Windows 10, and am running the latest update.
Previously, the 6700 w/ RTX3050 handled streaming my main game with relative ease at 720p (My Monitors are 1440p, so this is a perfect 1/2 resolution). However, in the new system, starting streaming IMMEDIATELY causes a 40-50% loss of in-game frames (either capped 120fps down to 70fps; or uncapped 230fps down to ~130 fps), EVEN when using nVENC encoder (which never goes above 20% utilization).
Im very confused why this is happening. I have "Game Mode" on, I'm running OBS as Administrator w/ High Priority, and I found that enabling Hardware Accelerated GPU scheduling is essentially required on this system..
This GPU is clearly capable of pushing sub-5ms frametimes when not streaming... but that drops to under 7ms when streaming, even though the streaming frame render takes < 0.3 ms.
Something isn't adding up. Any ideas?
Thanks!
Dr_Enzy