I have an interesting, yet annoying audio issue.
Let me first list what I'm using: a headset that has both a "Game" and "Chat" output (SteelSeries Arctis 7). The way I have created my main scene is as follows:
The VLC is just playing background music (royalty free and safe to use on Twitch). Now, the issue is that I want to listen to the music as well and I'm using Audio Monitoring for that (outputting to the Chat output on my headset). The problem arises when I'm in a group voice chat on Discord (Discord Voice) because then it will also output the music again (since I'm monitoring it). Is there a way to listen to the music without it being output twice? Of course, this isn't a problem when I'm not in a group call.
I think that the only solution to this is using something like VoiceMeeter?
Let me first list what I'm using: a headset that has both a "Game" and "Chat" output (SteelSeries Arctis 7). The way I have created my main scene is as follows:
The VLC is just playing background music (royalty free and safe to use on Twitch). Now, the issue is that I want to listen to the music as well and I'm using Audio Monitoring for that (outputting to the Chat output on my headset). The problem arises when I'm in a group voice chat on Discord (Discord Voice) because then it will also output the music again (since I'm monitoring it). Is there a way to listen to the music without it being output twice? Of course, this isn't a problem when I'm not in a group call.
I think that the only solution to this is using something like VoiceMeeter?