indiependentclause
New Member
The replay buffer is a fantastic feature that makes turning stream clips into YouTube Shorts, Instagram Reels, and TikToks much faster.
However, all of those are vertical formats. Most streams are horizontal. Being able to move sources from where they are in your stream while editing for those platforms would make for better content on those platforms.
My request, and I know this can get a little bogged down by NVENC's simultaneous record limits and whatnot, is additional replay buffers that you're able to select a specific source/scene, and a corresponding audio source, for, so that, for example, when you save a replay buffer, you're able to have the fully composited scene, as well as the individual gameplay and camera sources recorded separately, to give more freedom when editing shorts/reels/tiktoks.
The only way that I've found to do this currently is multiple instances of the Source Record plugin, but that requires recording those sources for the entire stream, which uses WAY too much hard drive space, and even then doesn't work 100% of the time. This also has a replay buffer function similar to what I've described, but it just flat out doesn't work at all, the dev knows that it doesn't work at all, and hasn't fixed it.
However, all of those are vertical formats. Most streams are horizontal. Being able to move sources from where they are in your stream while editing for those platforms would make for better content on those platforms.
My request, and I know this can get a little bogged down by NVENC's simultaneous record limits and whatnot, is additional replay buffers that you're able to select a specific source/scene, and a corresponding audio source, for, so that, for example, when you save a replay buffer, you're able to have the fully composited scene, as well as the individual gameplay and camera sources recorded separately, to give more freedom when editing shorts/reels/tiktoks.
The only way that I've found to do this currently is multiple instances of the Source Record plugin, but that requires recording those sources for the entire stream, which uses WAY too much hard drive space, and even then doesn't work 100% of the time. This also has a replay buffer function similar to what I've described, but it just flat out doesn't work at all, the dev knows that it doesn't work at all, and hasn't fixed it.