TheVampire78
New Member
Hello everyone. I have a technical question. I have had the following sound problem for a few days:
My stream is running fine at first. After a certain time,
sometimes only after 20 or 30 minutes, but then the sound comes off
Game sound asynchronous. In OBS I don't get any
omitted frames or similar displayed. Connection is always stable.
As an example, I shoot the gun in COD and the tone comes out about 5
Seconds later while my voice continues to match mine perfectly
Facecam fits.
If the problem were in the stream right from the start, I could handle the error better
search. But that's really difficult. Stream on OBS, Elgato
Capture HD60S +. The gameplay comes from the PS5. Both sampling rates are at 48khz, with the elgato as well as in OBS. Now, while watching the stream, I noticed the following: 10 seconds before the gameplay becomes asynchronous, the sound cuts out. Then it comes back after several seconds and from there on, the gameplay is asynchronous with the sound. If I only take a picture of e.g. two hours, the problem does NOT occur.
What could that be because this problem doesn't exist from the start?
There is also one
Possibility to test during the stream whether everything is in sync without
that I always have to watch my own stream in between?
Many thanks for your help.
My stream is running fine at first. After a certain time,
sometimes only after 20 or 30 minutes, but then the sound comes off
Game sound asynchronous. In OBS I don't get any
omitted frames or similar displayed. Connection is always stable.
As an example, I shoot the gun in COD and the tone comes out about 5
Seconds later while my voice continues to match mine perfectly
Facecam fits.
If the problem were in the stream right from the start, I could handle the error better
search. But that's really difficult. Stream on OBS, Elgato
Capture HD60S +. The gameplay comes from the PS5. Both sampling rates are at 48khz, with the elgato as well as in OBS. Now, while watching the stream, I noticed the following: 10 seconds before the gameplay becomes asynchronous, the sound cuts out. Then it comes back after several seconds and from there on, the gameplay is asynchronous with the sound. If I only take a picture of e.g. two hours, the problem does NOT occur.
What could that be because this problem doesn't exist from the start?
There is also one
Possibility to test during the stream whether everything is in sync without
that I always have to watch my own stream in between?
Many thanks for your help.