Hello!
I have been trying to record my D&D sessions to upload to YouTube, but have run into a bit of a snag. I have recorded about 6 hours of game play, now, and all but about 10 minutes of it has unusable audio. When I first began recording, the audio for each player was fine, and then after about 10 minutes the audio did this weird distortion thing, where it makes everyone except for me sound like robots. I am doing all of the recording on my machine, a PC using Windows 10, Firefox for the Browser Window Capture, and multiple window captures of Discord for the video feeds from the other players. Under Audio Mixer, my audio input capture seems to be working just fine. I then have Audio Output Capture set to utilize my headphones, and I additionally have Desktop Audio, which is set to also utilize my headphones. There is a YouTube video posted below that shows the exact issue that is happening. I did attach a log file to this post, as well. Unfortunately, the log is not from the session in which the error occurred, but the problem did persist through the session that the log is from. I don't seem to have a log from the session in which the issue first popped up, unfortunately. It occurred on 10/22, but the oldest log available is from 10/30.
Maybe it's possible that having the output captured twice (via output capture and desktop audio) is causing the issue?
Current Audio Settings are:
Sample Rate of 44.1kHz (to match the headphones I am using).
Channels: Stereo
Desktop Audio: Headphones (all other slots here are set to disabled)
Decay Rate: Fast
Peak Meter Type: Sample Peak
Monitoring Device: Default (with disable windows audio ducking checked)
This link below is the recording in which the issue first occurred (and it has continued ever since, without ever reverting back, even temporarily)
Example of the issue (occurs at 0:15): https://youtu.be/btGNq4tz55U
I would appreciate any help anyone can give! Thank you!
I have been trying to record my D&D sessions to upload to YouTube, but have run into a bit of a snag. I have recorded about 6 hours of game play, now, and all but about 10 minutes of it has unusable audio. When I first began recording, the audio for each player was fine, and then after about 10 minutes the audio did this weird distortion thing, where it makes everyone except for me sound like robots. I am doing all of the recording on my machine, a PC using Windows 10, Firefox for the Browser Window Capture, and multiple window captures of Discord for the video feeds from the other players. Under Audio Mixer, my audio input capture seems to be working just fine. I then have Audio Output Capture set to utilize my headphones, and I additionally have Desktop Audio, which is set to also utilize my headphones. There is a YouTube video posted below that shows the exact issue that is happening. I did attach a log file to this post, as well. Unfortunately, the log is not from the session in which the error occurred, but the problem did persist through the session that the log is from. I don't seem to have a log from the session in which the issue first popped up, unfortunately. It occurred on 10/22, but the oldest log available is from 10/30.
Maybe it's possible that having the output captured twice (via output capture and desktop audio) is causing the issue?
Current Audio Settings are:
Sample Rate of 44.1kHz (to match the headphones I am using).
Channels: Stereo
Desktop Audio: Headphones (all other slots here are set to disabled)
Decay Rate: Fast
Peak Meter Type: Sample Peak
Monitoring Device: Default (with disable windows audio ducking checked)
This link below is the recording in which the issue first occurred (and it has continued ever since, without ever reverting back, even temporarily)
Example of the issue (occurs at 0:15): https://youtu.be/btGNq4tz55U
I would appreciate any help anyone can give! Thank you!