Hello!
I'm currently using ManyCam with its' green lines filter (edge detection) to have some sorts of a cheap and easy technique replacing a more complex green screen setup such that at least contours of my face are shown in a way such that there is no solid square obstructing any part of the screen. Unfortunately, the filter as implemented in ManyCam, uses a lot of CPU. It would be really great to have a shader implementation in OBS!
I would do it myself, but I lack both the OBS plugin development and shader development experience and I have the feeling that a simplified algorithm would be a matter of minutes for experienced programmers to implement.
Best regards!
I'm currently using ManyCam with its' green lines filter (edge detection) to have some sorts of a cheap and easy technique replacing a more complex green screen setup such that at least contours of my face are shown in a way such that there is no solid square obstructing any part of the screen. Unfortunately, the filter as implemented in ManyCam, uses a lot of CPU. It would be really great to have a shader implementation in OBS!
I would do it myself, but I lack both the OBS plugin development and shader development experience and I have the feeling that a simplified algorithm would be a matter of minutes for experienced programmers to implement.
Best regards!