Hi,
I just had major trouble converting a scene collection that used several similar scenes with filters etc. based on different windows.
One of the irritating things was, that when using the DUPLICATE function on a scene, it created LINKED sources, not DUPLICATE ones.
Meaning, all changes I made to the 2nd scenes sources were referenced back to thr 1st, too.
To get around this is had to go into the 2nd scene, create another REAL duplicate of the individual sources, delete the original, rename the copy and edit it according to my needs (AKA use a different target window).
Wouldn't it make much more sense if duplicating a scene creates true DUPLICATES and not LINKS of the sources?
Regards...
I just had major trouble converting a scene collection that used several similar scenes with filters etc. based on different windows.
One of the irritating things was, that when using the DUPLICATE function on a scene, it created LINKED sources, not DUPLICATE ones.
Meaning, all changes I made to the 2nd scenes sources were referenced back to thr 1st, too.
To get around this is had to go into the 2nd scene, create another REAL duplicate of the individual sources, delete the original, rename the copy and edit it according to my needs (AKA use a different target window).
Wouldn't it make much more sense if duplicating a scene creates true DUPLICATES and not LINKS of the sources?
Regards...