Rust crashes with Game Capturing

Woodylein

New Member
Hi guys,

I have a very annoying problem. I stream with OBS Studio and never had problems before.

I played about 2 days ago Rust (without OBS and streaming) for the first time. After almost 12 hours of playing without any crashes, disconnects and so on, I thought I'd like to stream it. So, I started my OBS yesterday, joined the server and go. Like after 2-3 minutes the game crashes and then it happened all the time (with OBS).
OBS works fine after the crash, Stream is live, but the game keeps crashing like after 2-3 minutes. In-Game the chat says: "Woodylein disconnected (InvalidAuthSession)".

A friend gave me the advice, I should test the screen capture not game capture... AANND it works. I streamed like 6 hours without any problems.
BUUUT! It looks like the screen capture got around 20 fps. So, it's annoying to watch.

Does ANYONE have an idea what I could try? I tried A LOT, but nothing works.

I tried:
- lowered output scale (to 864)
- game capture window mode (RustClient.exe)
- turning on/off SLI-Crossfire, limiting FPS, anti cheat compatibility hook in game capture options

Specs:
Windows 10 - 64bit
Intel i7-10700K @ 3.80GHz
NVIDIA GeForce GTX 1060 - 6GB
Motherboard: MSI Mag Z490 Tomahawk
32GB RAM
DirectX 12
All drivers are up to date!

Streaming Output:
Encoder: NVIDIA NVENC H.264(new)
CBR - 5500 Kbps
Keyframeinterval = 2
Quality - high
GPU 0
Max. B-Frames 2
Bicubic
59.94 FPS

I hope someone can help me. Thanks a lot!
 
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