There seems to be an issue with GPU utilization when using Replay Buffer. To help demonstrate the issue, here are the logs and resource monitoring for an empty scene with no sources.
Expected: There should be almost no GPU activity, as there are no audio/video sources and any produced video is less than 1 MB.
Actual: Pinned clocks and increased video engine load / power consumption
RB Off
RB On
Ideally I'd like to to always run replay buffer in the background like ShadowPlay, but seeing this utilization even without a game/source running is concerning.
Expected: There should be almost no GPU activity, as there are no audio/video sources and any produced video is less than 1 MB.
Actual: Pinned clocks and increased video engine load / power consumption
RB Off
RB On
Ideally I'd like to to always run replay buffer in the background like ShadowPlay, but seeing this utilization even without a game/source running is concerning.