Replay Buffer doesn't save randomly + Screen tearing in recordings

scrunkiara

New Member
Hi, I made a GitHub issue about this issue a week ago, but I figure I'll post up in here about it. The Replay Buffer feature just doesn't seem to work correctly for issues I can't grasp. I've tried troubleshooting it extensively, but can't figure out what the issues are. I covered them in my GitHub issue here already, including log files for it and such:


There is also an issue with the video having screen tearing. I had the FPS for the videos set to 60, and I don't believe this to be a case of my GPU being overloaded or anything like that; I'm running with an AMD RX 6600, alongside an i5-12400F. I had no issues with this on Windows either, so I believe this is a Linux-specific issue. I tried using x264 and HEVC + VA-API recording but both presented the same issues. I believe something else to be the cause, since the screen tearing is visible from the preview in OBS, but only on OBS. It's not an issue of the game itself having the screen tearing.

Would appreciate any and all help!
 

scrunkiara

New Member
Apologies for the double post, but I appear to have just barely missed the amount of time I had to edit the post. I recorded a video of the screen tearing. VSync is enabled both in my compositor (picom) and in-game, and this issue is still occurring.

 

hurikhan77

New Member
How do you grab the screen? I'd guess your screen recording source doesn't see the presentation events. You could try using obs-vkcapture which directly hooks into the presentation chain and should be able to capture complete frames.
 

scrunkiara

New Member
How do you grab the screen? I'd guess your screen recording source doesn't see the presentation events. You could try using obs-vkcapture which directly hooks into the presentation chain and should be able to capture complete frames.

Both obs-vkcapture and Window Capture had this screen tearing issue. I already tried obs-vkcapture before when I wasn't using the Flatpak. I couldn't get the Flatpak version to work with TF2, though I believe that's a known issue since my Steam install is native, not thru Flatpak.
 
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