Greetings.
I try record my gameplay from Rise of The Tomb Raider with OBS Studio and QuickSync on FullHD@60fps.
Log:
14:40:08.099: ==== Recording Start ===============================================
14:40:08.099: [ffmpeg muxer: 'adv_file_output'] Writing file 'D:/Gameplay/OBS-Studio/2016-11-20 14-40-08.mp4'...
14:40:09.318: [game-capture: 'Zachytávanie hry 1'] d3d11 shared texture capture successful
14:40:09.458: [game-capture: 'Zachytávanie hry 1'] ----------------- d3d11 capture freed ----------------
14:40:10.425: [game-capture: 'Zachytávanie hry 1'] d3d11 shared texture capture successful
14:41:18.432: [game-capture: 'Zachytávanie hry 1'] ----------------- d3d11 capture freed ----------------
14:41:21.381: [ffmpeg muxer: 'adv_file_output'] Output of file 'D:/Gameplay/OBS-Studio/2016-11-20 14-40-08.mp4' stopped
14:41:21.381: Output 'adv_file_output': stopping
14:41:21.381: Output 'adv_file_output': Total encoded frames: 4396
14:41:21.381: Output 'adv_file_output': Total drawn frames: 4397
14:41:21.381: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 41 (0.9%)
14:41:21.381: ==== Recording Stop ================================================
I wonder, what is "rendering lag/stalls" and how can I avoid it?
I try lowering graphics details to minimum on game, change encoding preferences but nothing help (I think, this is not encoding problem).
I have a not good feeling from "continuity or smoothness" from recorded video. Change settings to 30 fps looks even worse.
It looks like some frames were skipped or something compared with recording made by ShadowPlay/Share (from GeForce experience).
I try record my gameplay from Rise of The Tomb Raider with OBS Studio and QuickSync on FullHD@60fps.
Log:
14:40:08.099: ==== Recording Start ===============================================
14:40:08.099: [ffmpeg muxer: 'adv_file_output'] Writing file 'D:/Gameplay/OBS-Studio/2016-11-20 14-40-08.mp4'...
14:40:09.318: [game-capture: 'Zachytávanie hry 1'] d3d11 shared texture capture successful
14:40:09.458: [game-capture: 'Zachytávanie hry 1'] ----------------- d3d11 capture freed ----------------
14:40:10.425: [game-capture: 'Zachytávanie hry 1'] d3d11 shared texture capture successful
14:41:18.432: [game-capture: 'Zachytávanie hry 1'] ----------------- d3d11 capture freed ----------------
14:41:21.381: [ffmpeg muxer: 'adv_file_output'] Output of file 'D:/Gameplay/OBS-Studio/2016-11-20 14-40-08.mp4' stopped
14:41:21.381: Output 'adv_file_output': stopping
14:41:21.381: Output 'adv_file_output': Total encoded frames: 4396
14:41:21.381: Output 'adv_file_output': Total drawn frames: 4397
14:41:21.381: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 41 (0.9%)
14:41:21.381: ==== Recording Stop ================================================
I wonder, what is "rendering lag/stalls" and how can I avoid it?
I try lowering graphics details to minimum on game, change encoding preferences but nothing help (I think, this is not encoding problem).
I have a not good feeling from "continuity or smoothness" from recorded video. Change settings to 30 fps looks even worse.
It looks like some frames were skipped or something compared with recording made by ShadowPlay/Share (from GeForce experience).