Raspica Blue
New Member
I'm trying to record gameplay and save the video onto a secondary SATA HDD with OBS Studio, but no matter what settings I use, the frame rate of the video is noticeably well below 60fps, even though 60fps is the setting. When I'm gaming while recording, the in-game frame rate on my "test bench" (Rainbow Six Siege) is usually above 150fps, the lowest being around 110fps, so it's definitely not the GPU causing massive frame drops. For settings, I'm using NVENC H.264 because my graphics card is a GTX 1070, and other than that, I've pretty much tried everything there is under Output > Advanced mode > Recordings tab. The Video options are at 1920x1080, I tried out bilinear and bicubic, and frame rate is obviously set to 60. I've attempted to record gameplay both through Display Capture and Game Capture for sources, and I run my game at fullscreen. Display Capture seems to have fewer frame drops, but my videos seem to often end up corrupted.
Strangely enough, the only "fix" I've actually found was putting on an fps limiter to 100fps or below. Of course, that is unacceptable in a multiplayer shooter, so I'd like to see if there are any alternatives. Key note: I just came from Nvidia's Shadowplay, and although it's a solid recording application, its options are severely limited, especially in the audio department. I really like the features of OBS, so I definitely would like to see my one and only (but incredibly dire) issue fixed. If it can't be fixed, I'll unfortunately have to return to Shadowplay because at least its captured footage guarantees 60fps.
Strangely enough, the only "fix" I've actually found was putting on an fps limiter to 100fps or below. Of course, that is unacceptable in a multiplayer shooter, so I'd like to see if there are any alternatives. Key note: I just came from Nvidia's Shadowplay, and although it's a solid recording application, its options are severely limited, especially in the audio department. I really like the features of OBS, so I definitely would like to see my one and only (but incredibly dire) issue fixed. If it can't be fixed, I'll unfortunately have to return to Shadowplay because at least its captured footage guarantees 60fps.