dacoder
Member
Hey, haven't been on here in a good while!
However I have found time to stream again, and Overwatch is what I am primarily streaming now.
Issue: QuickSync has no impact on game FPS, stream output is choppy / stutters.
Was originally at 1920x720@60fps 2100-2600kbps. (this worked absolutely flawless in Quake Live / Warframe / Battlefront)
However even at 960x540@60fps 1900-2500kbps, I no longer get the stutters, just a giant weird flashing effect? As visible in this Twitch recording: https://www.twitch.tv/s3_en/v/77767908
Log file: https://gist.github.com/anonymous/fb39977aaa4566a208c86170fcb2a683
Of note from log file: "00:17:42.296: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 54234 (13.5%)"
What I am taking from that line is that my Quicksync encoder is unable to keep up with the demand. How would I rectify this? I do NOT prefer x254 as it adds noticeable input lag / fps drops in game.
When I streamed the Overwatch beta, the 720p@60fps setup worked just fine...
However I have found time to stream again, and Overwatch is what I am primarily streaming now.
Issue: QuickSync has no impact on game FPS, stream output is choppy / stutters.
Was originally at 1920x720@60fps 2100-2600kbps. (this worked absolutely flawless in Quake Live / Warframe / Battlefront)
However even at 960x540@60fps 1900-2500kbps, I no longer get the stutters, just a giant weird flashing effect? As visible in this Twitch recording: https://www.twitch.tv/s3_en/v/77767908
Log file: https://gist.github.com/anonymous/fb39977aaa4566a208c86170fcb2a683
Of note from log file: "00:17:42.296: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 54234 (13.5%)"
What I am taking from that line is that my Quicksync encoder is unable to keep up with the demand. How would I rectify this? I do NOT prefer x254 as it adds noticeable input lag / fps drops in game.
When I streamed the Overwatch beta, the 720p@60fps setup worked just fine...