Question / Help PS4 All Audio Setup

lycancountry

New Member
If this solution is on here I havent found it, but I'm looking desperately for answers! I have a laptop, an elgato HD60S and chat link cord, a Hyper X Cloud II Headset, and a Blue Yeti mic. Now the out port of the HD60S is going to the tv HDMI.. the in port of the HD60S HDMI is going to the PS4.. the in port of the mini usb is going to to my 3.0 usb port of the laptop.. the yeti is plugged into the other usb port of my laptop and the in port line is connected to the chat link which is fed to my Hyper X headset.

My problem is either with how I connected things or perhaps what settings I'm using in obs, but what I want is for Spotify to play during intro and break, gameplay audio to play during game and for other players to be heard by my audience and myself during a stream. Can someone help me with a legit way to do this?
 

carlmmii

Active Member
Sounds like you have all the wiring and hardware setup done. Just make sure that you're selecting the chatlink audio instead of hdmi audio for the HD60S -- that should ensure that OBS will capture exactly what you hear in your headset.

For OBS, keep in mind that there are 2 ways to include audio. One is within the audio panel in settings, which will include the source globally. The other way is to include the audio device within the scene, which allows you to select which ones it is and isn't included in.

For spotify to play during times that you want, there are a few ways to do it, and it all depends on how you're planning on having spotify playing. Here's some options...

- Desktop audio is included for all scenes, but you use hotkeys to play/pause spotify (easiest all-around method, allows audio alerts during gameplay)
- Spotify is playing at all times, but desktop audio is only included for your intro/break scenes (simplest if you don't need audio alerts)
- Spotify is sent to its own output channel, and that channel is only included in intro/break scenes

The last one is the most complex to set up, as this usually either means having separate physical audio devices to work with, or you're setting up a chain of virtual cables to work as a mixing path.

If this is actually something you're looking for, I can go into much more detail as needed.
 
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