tripletopper
Member
I use split screen. I have certain cameras I use for certain scenes and when I place them in a split screen grid it's meant to be a tight format that's unbreakable.
First I put the grid together of what would be one of two eyes. Let's call it A.
Now let's say I refer to scene A in Scene B. If secene B is supposed to be the anaglyph filter to whatever is on scene A, then whether it's the left or the right eye it gets the monochrome and dye treatment.
Let's say I want to try a different technology and use
side by side, also refer to Scene a in scene C except I'm shrinking it and placing it side by side for Google cardboard.
Well I would normally expect to happen is that scene a is in full color and properly situated to be the left eye of a side-by-side pair within scene C.
The problem is that when I anaglyph dyed scene B, it affected scene A by giving it the same dye. And when I erased the dye in Scene A, it erased in Scene B.
Obviously scene and c are brothers in the family with Scene A as the father.
It seems like there's not a proper issue of inheritance here. The parent is inheriting from the child which is exactly the opposite of what I wanted.
Why does inheritance always seem to take the most recent change and affect everything before it instead of the seeing which is the parent scene and which is the child scene and try to figure out whether you want to affect the parent or the child?
I noticed other settings have this weird Siamese twin aspect where changing One automatically changes the other regardless of which one is the parent or the child.
I don't know if this is a feature request but I want to make sure it isn't already there before I put it in the feature request.
Is there a way to have proper parent/ child inheritance on scenes within scenes?
Because children infecting their parents is really screwing up the set piece I was going for.
First I put the grid together of what would be one of two eyes. Let's call it A.
Now let's say I refer to scene A in Scene B. If secene B is supposed to be the anaglyph filter to whatever is on scene A, then whether it's the left or the right eye it gets the monochrome and dye treatment.
Let's say I want to try a different technology and use
side by side, also refer to Scene a in scene C except I'm shrinking it and placing it side by side for Google cardboard.
Well I would normally expect to happen is that scene a is in full color and properly situated to be the left eye of a side-by-side pair within scene C.
The problem is that when I anaglyph dyed scene B, it affected scene A by giving it the same dye. And when I erased the dye in Scene A, it erased in Scene B.
Obviously scene and c are brothers in the family with Scene A as the father.
It seems like there's not a proper issue of inheritance here. The parent is inheriting from the child which is exactly the opposite of what I wanted.
Why does inheritance always seem to take the most recent change and affect everything before it instead of the seeing which is the parent scene and which is the child scene and try to figure out whether you want to affect the parent or the child?
I noticed other settings have this weird Siamese twin aspect where changing One automatically changes the other regardless of which one is the parent or the child.
I don't know if this is a feature request but I want to make sure it isn't already there before I put it in the feature request.
Is there a way to have proper parent/ child inheritance on scenes within scenes?
Because children infecting their parents is really screwing up the set piece I was going for.