Craig Quiter
New Member
Hello,
I'm trying to capture the DirectX depth stencil buffer of GTA V in order to simulate a self driving car's lidar sensor by converting the depth buffer to PCL (point cloud represenstaion). I was wondering if anyone can help me understand the Game Capture code OBS uses to get the ID3D11Device object of a running game so that I can use it to grab the depth buffer.
Thanks in advance for your time.
Best,
Craig
I'm trying to capture the DirectX depth stencil buffer of GTA V in order to simulate a self driving car's lidar sensor by converting the depth buffer to PCL (point cloud represenstaion). I was wondering if anyone can help me understand the Game Capture code OBS uses to get the ID3D11Device object of a running game so that I can use it to grab the depth buffer.
Thanks in advance for your time.
Best,
Craig